Balance (Medium/Hard)
Balance Tenet ~ Allows Malfurion to shapeshift into his moonkin form
~ Level 4 ~
Elune's Grace ~ Increases the range of Regrowth, Wrath, Entangling Roots and Moonfire, Lunar Strike, Sunfire and Solar Flare by 25%
(Affects Druid and Moonkin abilities)
Shan'do's Clarity ~ Reduces Innervate and Innervasho cooldown by 8 seconds.
~ Level 7 ~
Balance(W)- Shooting Stars ~ Moonstrike grants 3 charges. Grants secondary ability Shooting Stars
Balance(E)- Celestial Downpour ~ Solar Flare consumes 4 charges. Grants secondary ability Celestial Downpour
~ Level 13 ~
Balance(W)- Lunar Shower ~ Using Lunar Strike twice reduces the cooldown of subsequent Moonstrikes and Lunar strikes by 0.5 seconds, and increases damage by 30%. Stacks up to 3 times and resets after 10 seconds if out of Moonkin form.
Balance(E)- Ethereal Glow ~ Using Solar Flare increases damage of subsequent Solar flares by 125% and increases stun duration by 50%. Stacks up to 3 times and resets after 10 seconds if out of Moonkin form.
~ Level 16 ~
Balance(W)- Astral Authority ~ Grants the secondary abilities Astral Power and Astral Surge
Balance(E)- Obliterate ~ Grants the secondary ability Obliterate
2 Main Builds
This one is going to sound complex but be pretty damn simple when it actually plays out.
The problem is that if I commit to 1 build (Lunar or Solar build) I will essentially have just 1 button the player is pressing (Q) since (W) and (E) will never have to be used to toggle between 2 builds.
~Could add compelling reasons to switch between 2 builds, even if 1 is stronger (Cant force, dont punish players for not switching but reward them with something extra for swtiching)
~Each build could come with extra secondary abilities through talents (the problem with this is that Lunar and Solar both go in affect at level 7, would have to add talents there or else we have players playing 1 button for 5 levels between 7-13)
Range dps, builds up over time.
Utilizes 3 resource pools
~Mana
~Lunar Charges
~Solar Charges
Display Lunar and Solar charges same place as you would for Greymane's Inner beast, Kerrigans Shield, Vallas hatred, ect...theres just 2 of them!
1) Lunar Build
~Wax and Wane
~Constant, predictable
~Has more utility
~6 charges
~1 charge = 1 mana/second (Static)
~moonfire grants 2 charges
~lunar strike takes away 3 charges (how to make description/mechanics make it so that lunar strike strikes twice, or if moonkin is switched out, and you could loose a charge and only have 1 strike, but its easier to build back up? hard life is description life)
2) Solar build
~Builds up over time
~Deals more and more damage overall
~Sustained Burst
~6 charges (changed from 5, more in line with 6 charges of lunar alignment)
~1 charge = 15 hp/sec (4%xlvl, so starts at...im bad at math, ok make it static and screw the rules)
~Every charge increases damage of solarfire (5%, 10%, 15% ect...)
Solar flare could blind or root, then turns into a stun for 13, so 16 could be increases CC duration.
Possible Talent Names
Starlord/Astral Power/Dark Side of the moon/Stellar Drift/Celestial Alignment/Celestial Downpour/Warrior of Elune/Twilight Glow/Touch of the Moon
Sun king/Stellar Flare/Starsurge/Starfall/Solar Beam/Solar Wrath/Sunfire Burns/Effulgence
Could have more synergy between Solar and Lunar. Maybe give players a reason to switch between the two despite going 1 build at level 7, dont have to since they are both fine to take before level 7. Will see.
~Slow from Lunar Strike could increase CC duration of solar flare and/or give it blind
~Solar Flare could make target vulnerable (only to malfurion) and Lunar strike increases this duration
If its not about synergy but truly going down 1 build, need to add secondary abilities. Could be based on build up charges, could be from both lunar and solar
~Fury of Elune. (70 second CD) Consumes all Lunar and Solar charges Does (100*Solar charges) damage every 1(+ Lunar charges) second. Maximum would be 600 damage for 7 seconds = 4200 damage....this could one shot someone lol, maybe numbers are extreme here.
~Sunblind (20 second CD) AoE Blind for 2 seconds in area (just like artanis's suppression pulse...maybe to much like artanis's suppression pulse)
~Eclipse. (6 seconds) Lunar Strike and Solar Flare do not consume any charges (Allows you to chain multiple spells at a time)
~Astral Influence. (Passive) While at or above 3 charges, increases range of Q abilities by 25%
~Renewal (Passive) Innervate and Innervasho also heals the target for 20 or 30% health health over 5 seconds
~Echoing Stars (60 seconds) Enemey heroes recently hit by Lunar Strike (3 seconds) will have another Lunar Strike hit the location they were in after 2 seconds for 50% damage.
Dont call the moonkin a boomchicken, this is serious sh!t!
Its more for the concept and essentially putting 4 heroes into 1 for the fun of it then about the lore.