Level 1:
- Block: Every 5 seconds, you can block a Basic Attack from an enemy Hero, reducing its damage by 50%. Stores up to 2 charges.
- Maximum Leech: Increases the max number of Vampiric Touch charges from 3 to 4.
- Vampiric Gluttony: When Vampiric Touch activates, Mal'Ganis gains 1 permanent Hitpoint.
- Regeneration Master: Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.
Level 4:
- Vampiric speed: Reduce the healing time of Vampiric Touch from 5 seconds to 4. This does not effect the total healing of the Ability.
- Infestation: Enemy heroes struck by Carrion Swarm suffer 95 (+4% per level) damage per second for 3 seconds. They are immune to damage dealt from Carrion Swarm's ground effect during this time.
- Carrion Turmoil: Damage dealt by Carrion Swarm's ground effect will not reduce the duration of Sleep.
- Careless Slumber: Taking damage no longer reduces the duration of sleep, however its duration is reduced to 2 seconds from 5.
Level 7:
- Carrion Plague: Carrion swarm deals 50% extra damage to non-heroic targets, and 100% extra damage to structures.
- Carrion Charge: Increases the movement speed, Range, and damage of Fel Rush by 25% if it passes through the ground effect created by Carrion Swarm.
- Burning Hate: Fel Rush has its cooldown reduced by 2 seconds for each enemy hero hit up to a max of 3 targets.
- Inflict Nightmare: Targets effected by Sleep take 185 (+4% per level) damage over its duration. This damage does not effect the Abilities duration.
Level 10:
- Curse of Doom: Mal'Ganis places a Curse of Doom on target enemy hero. The curse deals 300 (+4% per level) over 10 seconds. When the curse expires, is cleansed, or the target dies a powerful Doomguard is summoned at their location with total hitpoints equal to 100% of Mal'Ganis current hp and will fixate the target of the curse, attacking them until they die, or it is slain. Once the Doomguard's target is dead, it will attack nearby enemies until it exprires or is killed. The Doomguard lasts 12 seconds.
- Vampiric Aura: Mal'Ganis begins to exude an an aura of vampiric cruelty for 6 seconds. All allied heroes recover 15% of their damage dealt while in the aura's range, including Mal'Ganis. Additionally, Mal'Ganis recieves additional healing equal to 50% of the healing done to allies by this effect. Healing from allied damage during this Ability triggers Vampiric Touch.
Level 13:
- Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
- Relentless: Reduces the duration of silences, stuns, slows and roots against your Hero by 50%.
- No escape: Targets struck by Carrion Swarm are rooted for 1.5 seconds.
- Burning Fel: Fel Rush leaves a fiery trail which deals 60 (+4% per level) damage per second to any enemy who passes through it. This effect lasts 4 seconds.
Level 16:
- Carrion Leech: Dealing damage with Carrion swarm or its ground effect will return 50% of the damage as healing to Mal'Ganis.
- Deadly Slumber: Targets inflicted with sleep become Vulnerable and take 25% increased damage for 3 seconds.
- Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
- Blood for Blood: Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Level 20:
- Curse of Ultimate Doom: Curse of Doom deals the same damage in 6 seconds down from 10. The summoned Doomguard gains bonus Health equal to the total damage dealt to the target by Curse of Doom and Burning Rage dealing 23.92 (+4% per level) damage per second to nearby enemies.
- Vampiric Mastery: While Vampiric Aura is active, takedowns heal Mal'Ganis for 50% of the killed Heroes maximum Health.
- Hardened Sheild: Activate to reduce damage taken by 75% for 4 seconds.
- Rewind: Activate to reset the cooldowns of your Basic Abilities.
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