Level 1
* Deadly Maul - Quest: Using Dread Maul on an enemy hero gains a stack of Maul. Upon reaching 30 stacks, permanently increase the damage of Dread Maul to 9% health steal.
* Join Me - Reduces the channel time of Dark Conversion by 1 second
* Other Hand - Finger of Death gains an additional charge
* Immortal Regeneration - Collecting a regeneration globe permanently increases the amount Mal'Ganis heals by 1% up to 25%. Upon reaching 25%, Mal'Ganis spawns a Regeneration Globe whenever he switches forms.
Level 4
* Reaching Maul - Increases the range of Dread Maul by 33%
* Demonic Skin - Activate to gain a shield that absorbs up to 33% of Mal'Ganis's health. Mal'Ganis will drain the shield, healing himself for the same amount over 6 seconds.
* Dark Wind - Reduces the cooldown of Dark Flight by 5 seconds
* Cloud of Bats - Increases the range , width and speed of Carrion Swarm by 33%
Level 7
* Not a morning person - Sleep slows the target by 25% for 2 seconds after they wake up
* Peaceful Slumber - Sleep can now be cast on allies, causing them to regenerate up to 25% of their health over the duration.
Allies can manually wake up by mounting
* Starving to Death - When cast on an enemy, Vampiric Spirit drains for twice as long but causes the enemy's attack to heal for twice as much.
* Nathrezim Champion - When cast on an ally, it is casted on Mal'Ganis as well
Level 13
* Invincible Maul - Dread Maul makes Mal'ganis unstoppable for 1 second.
* Demonic Rage - Targets with Vampiric Spirit burn nearby enemies for 23 damage a second
* Middle Finger - Destroys, removes, and prevents shields and healing on the target for 3 seconds.
Level 16
* Blind as a bat - Enemies hit by Carrion Swarm are blinded for 2 seconds and can only see in a cone in front of them.
* Never Sated - Increases Vampiric Spirit's duration in all ways by 100%
* Rude Awakening - Enemies put to sleep become vulnerable for 2 seconds after waking up, increasing the damage taken by 25%.
Level 20
*
Immortal Nathrezim - Every time a hero dies, Mal'Ganis gains a charge of Immortality. Mal'Ganis can spend these charges to reduce the cost of his respawn by 6 seconds
*
Legacy of Mal'Ganis - Dread Lord is permanently active and Mal'Ganis gains resistance; decreasing all damage taken by 25%.
*
Endgame - Cunning General's duration is increased to 60 seconds. Keep takedowns, keep conversions, mercenary captures, and objective wins reduce the cooldown of this ability by 10 seconds.
*
Infernal of the Burning Legion
- Passive: Every 3rd minion wave will be a wave of demons instead, who take 25% reduced damage from minions and mercenaries and deal 25% more damage to minions and mercenaries.
- Active: Call down an Infernal from the sky, dealing massive damage to non-hero units. The Infernal is a beefy melee siege unit that burns all nearby enemies over time, has a cleave attack and deals massive damage to structures.
*
Darkest Night
- Passive: Mal'Ganis gains stealth when Dark Flight's passive is active.
- Active: Remove all enemy
shared vision for 3 seconds. 60s cooldown
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