Mal'Ganis by CactusJones

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Mal'Ganis

By: CactusJones
Last Updated: Jul 18, 2017
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Mal'Ganis

Fallen Jailor

"My Onslaught will wash over the Lich King's forces! Your time has come to an end. You'll never defeat the Lich King without my forces! I'll have my revenge... on him AND you!"

- Mal'Ganis

Mal'Ganis is meant to be a main tank, with very high survivability. His trait is used as his main and only reliable way of sustain, and taking Vast Plague at 20 makes him extraordinarily hard to kill in teamfights, as the Plague will continue to spread and stack. Infernal Strike is his main chase, engage and disengage. However, because he cannot dismount, if he is getting ganked by multiple enemies and he whiffs an Infernal Strike, he will likely be dead. Sleep is mainly used to disengage or set up for a kill, as it will do very little on it's own in terms of damage.

Strengths


-Strong CC potential
-Hard to kill, requires multiple enemies to be taken down.
-Good chase

Weaknesses


-Survivability dependent on Devouring Plague
-Weak Damage himself, mostly in Infernal Strike and Devouring Plague.
-Awful at rotating lanes

Stats


Health 2,580 (+4%/lvl)
Health Regen 4.0 (+4%/lvl)
AA Damage 95 (+4%/lvl
AA Speed 0.85 atks/second

Combat Trait

1
Devouring Plague
Passive: Every 3 seconds, apply a stack of Devouring Plague to an enemy hero nearby Mal'Ganis. While it is on them, 1% of their max HP is drained to Mal'Ganis every 1 second, stacking up to 10 times. Lasts for 4 seconds. Stacks spread through this trait can only be on one hero at a time. New applications do not refresh the timer of old Devouring Plagues.

Primary Abilities

1
Sleep
After a 0.5 second cast, Stun an enemy for 4 seconds, and apply Devouring Plague on them for the duration. If they lose more than 15% of their maximum health while asleep, they are no longer stunned.
14 Second Cooldown
2
Infernal Strike
Charge a short distance forward after 0.5 seconds, dealing 105 damage and summoning an Infernal. The Infernal deals 18 damage to all nearby enemies every second and grants Mal'Ganis 15 armor. Lasts for 7 seconds.
9 Second Cooldown
2 Charges
3
Haunt
Deal 45 damage to an enemy hero, and apply a stack of Devouring Plague.
3 Second Cooldown

Heroic Abilities

1
Crippling Plague
After 1 second, apply 10 stacks of untalented Devouring Plague to an enemy for 3 seconds.
60 Second Cooldown.
Passive: Devouring Plague now also slows for 5% per stack(this bonus does apply to Crippling Plague).
2
Soulstrike
After 0.5 seconds, charge in target direction, striking any enemies caught in your path for 400 damage. Enemy heroes hit will be Silenced for 4 seconds and slowed by 20%.
90 Second Cooldown
Passive: Devouring Plague now also grants 5 Spell Armor per stack .

Special Mount

1
Will of the Nathrezim
Mal'Ganis cannot mount. Activate to become Unstoppable for 1 second. Can be used when Stunned. 60 Second Cooldown

Talents

Tier 1

Deep Slumber-Quest! Put enemies to sleep for a total of 32 seconds.
Reward:
Sleep now lasts 1 second longer and an additional stack of Devouring Plague is applied. The damage minimum is raised to 20% of max HP.
Burning Strikes-Quest! Each hero hit by Infernal Strike increases it's damage by 20, up to a maximum of 260.
Reward: After getting 120 bonus damage, the Infernal now lasts 1 second longer.
Reward: After getting 260 bonus damage, the Infernal now attacks targets for damage equal to the bonus damage acquired.
Nathrezim Armor- Quest! Each regen globe you gather increases your maximum health by 30, to a maximum of 450.
Reward: After gathering 15 globes, gain 15 Spell Armor.

Tier 2

Blazing Blow- Infernal Strike now also burns the first hero hit, slowing them by 25% and removing 8% of their maximum health over 5 seconds.
Infernal Mastery- Infernals will now priortize attacking heroes, and deal 50% more damage to them.
Leeching Haunt- Haunt now applies another stack of Devouring Plague.
Corruption Aura- Enemies nearby Mal'Ganis for more than 1 second will pulse with shadow magic, which deals 25 damage to all nearby allies every 0.5 seconds. This effect continues until they leave the range.

Tier 3

Chaos Bolt -Activate to deal 550 damage to an enemy with Devouring Plague on them after a 0.5 second cast. Can only be cast within 1.5 seconds of Infernal Strike. 20 Second Cooldown
Empowering Ritual- Activate to channel for 2.5 seconds. After you finish channeling, your next basic ability will be empowered, and apply two stacks of Devouring Plague to all targets hits. 30 second Cooldown
Empowered Felshield- Activate to become Protected for 3 Seconds, but you are unable to cast abilities during this time. 30 Second Cooldown

Tier 4

Crippling Plague
Soulstrike

Tier 5

Soulbleed- Devouring Plague lasts 1 second longer, and drains an additional 1% of HP.
Infernal Bombardment- Infernal Strike now summons 2 Infernals.
Burning Haunt- Haunt deals 100% more damage with it's initial strike, and grants 15 Spell Armor for 1.5 seconds.
Nether Soulstone- Mal'Ganis' death timer is decreased by 15 seconds, but he grants double XP when killed.

Tier 6

Dark FlameAfter casting Infernal Strike, you will become immobile for 1 second. After that 1 second, a wave of Shadows is shot back towards the charged area, stunning any enemies hit for 3 seconds.
Rapid Spooking- Haunt gains a second charge.
Felguard Protector After you drop below 50% health, you will summon a Felguard. The Felguard has 600 health and grants you 75 Armor and Spell Armor while it is alive. This effect has a 70 Second Cooldown.

Tier 7

Devastating Plague- Crippling Plague now lasts for 5 seconds, and the slow is increased to 6%.
Soul Cleave- Soulstrike gains an additional charge with a 10 second cooldown between charges. Soulstrike also reduces the Spell Armor of those hit by 25.
Vast Plague Devouring Plague now spreads amongst enemies, stacking ten times per hero.
Imp Swarm- A swarm of 4 Imps circle you, granting you one stack of Spell Armor that fully absorbs the damage of one spell. Imps respawn after 60 seconds.

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