Mal'ganis by JonValjon

2 Votes
Rating Pending

Mal'ganis

By: JonValjon
Last Updated: Jun 6, 2018
Quick Share

Mal'ganis

The Eternal

Dreadlords are rude.

Tactical support who wins by using his allies to fight his battles for him.

Health: 2080 (+4% per level)
Health Regen per Second: 4.5 (+4% per level)
Attack Damage: 95 (+4% per level)
Attack Range: 1.25
Attacks per Second: 1.5

No mana or other resource. Secondary resource indicator shows Dark Pact charges.

Combat Trait

1
Vampiric Aura
Nearby allied units gain 25% Life Steal on all damage they deal. Being healed by this effect has a 1 second cooldown and heals for a minimum of 1% of max health.

Primary Abilities

1
Carrion Swarm
Cooldown: 12 seconds

Summons a swarm of bats that slowly move in the targeted direction, dealing 250 damage (+4% per level) to any enemy units in its path and Blinding them for 1.5 seconds.
2
Dark Pact
Cooldown: 20 seconds per charge; max 4 charges

If cast on an allied Hero, consume 1 charge to heal that target for 420 (+4% per level).
If cast on an allied minion, instantly kill that minion and restore 1 charge.
3
Sleep
Cooldown: 20 seconds

Puts the targeted enemy Hero to Sleep for 4 seconds. Taking damage ends this effect early.

Heroic Abilities

1
Inferno
Cooldown: 90 seconds

Call down a meteor on the targeted location, dealing 200 damage (+4% per level) and stunning all enemies in the area for 1.25 seconds. An Infernal is summoned in the targeted area. The Infernal's basic attacks do 175 damage (+4% per level) and it deals 30 damage (+4% per level) per second to nearby enemies. Lasts 20 seconds.

The Infernal can be targeted with Dark Pact to instantly kill it and restore all missing charges of Dark Pact.
2
Mark of Blood
Cooldown: 120 seconds

Apply a Mark of Blood to the targeted enemy Hero for 3 seconds. While affected by Mark of Blood, all damage that target does to Heroes is reduced to 0, and those Heroes are healed for the reduced amount instead.

Level 1 Talents

Seeker Swarm:
Quest: Damage enemy Heroes with Carrion Swarm.
Reward: After hitting 15 enemy Heroes, Carrion Swarm does an additional 100 damage (+4% per level) over 4 seconds to any affected enemy.
Reward: After hitting 30 enemy Heroes, Carrion Swarm gains a second charge.
Reward: After hitting 45 enemy Heroes, increase the range and the projectile speed of Carrion Swarm by 50%.
Reward: After hitting 60 enemy Heroes, Carrion Swarm gains a third charge.

Sealed Pact:
Quest: Cast Dark Pact on allied minions while you have 0 remaining charges.
Reward: After sacrificing 10 minions with 0 remaining charges, Dark Pact gains 2 additional charges.
Reward: After sacrificing 20 minions with 0 remaining charges, casting Dark Pact on yourself does not consume a charge. You cannot benefit from this effect more often than once every 6 seconds.

Dark Hunger:
Collecting a Regeneration Globe restores 1 charge of Dark Pact.

Dark Contract:
Cooldown: 30 seconds
Mark an ally Hero with Dark Contract for 8 seconds. While active, any healing you do to yourself with Vampiric Aura is applied to that Hero instead.

Level 4 Talents

Vampire Bats:
Healing done by Vampiric Aura triggered by Carrion Swarm also heals all allies affected by Vampiric Aura.

Pact Renewal:
Dark Pact recharges 4 seconds faster.

Narcolepsy:
If Sleep lasts its full duration, its cooldown is reduced by 4 seconds.

Manipulation Tactic:
You can cast Dark Pact on a mercenary to spend 2 charges and instantly defeat it. Does not work on Bosses. If a camp is defeated entirely with Dark Pact, the camp respawns 50% faster.

Level 7 Talents

Dread Infusion:
While at full health, 25% of all healing done to you is done to another nearby injured ally instead.

Withering Wings:
Enemies hit by Carrion Swarm deal 30% reduced damage for 4 seconds.

Soulsteal:
Enemy Heroes that die anywhere leave behind a Soul Fragment at their location. Soul Fragments last for up to 90 seconds. Collecting a Soul Fragment instantly restores all charges of Dark Pact.

Afraid of the Dark:
Enemies affected by Sleep have their vision greatly reduced, and their vision is not shared with their teammates.

Level 10 Talents

Inferno:
Cooldown: 90 seconds
Call down a meteor on the targeted location, dealing 200 damage (+4% per level) and stunning all enemies in the area for 1.25 seconds. An Infernal is summoned in the targeted area. The Infernal's basic attacks do 175 damage (+4% per level) and it deals 30 damage (+4% per level) per second to nearby enemies. Lasts 20 seconds.
The Infernal can be targeted with Dark Pact to instantly kill it and gain back all missing charges of Dark Pact.

Mark of Blood:
Cooldown: 120 seconds
Apply a Mark of Blood to the targeted enemy Hero for 3 seconds. While affected by Mark of Blood, all damage that target does to Heroes is reduced to 0, and those Heroes are healed for the reduced amount instead.

Level 13 Talents

Empowered Soul:
Dark Pact grants the target 10% increased damage for 2.5 seconds, stacking up to 3 times.

Darkened Soul:
Dark Pact grants the target 10 Armor for 2.5 seconds, stacking up to 3 times.

Infused Soul:
Dark Pact grants the target 10% increased movement speed for 2.5 seconds, stacking up to 3 times.

Level 16 Talents

Nathrezim Wrath:
You can cast Dark Pact on enemy Heroes affected by Sleep, dealing damage to them instead. This damage does not break Sleep. You can only cast Dark Pact on a Sleeping Hero once.

Nathrezim Guile:
You can cast Dark Pact on enemy minions to instantly kill them and restore 1 charge. This effect has a 6 second cooldown.

Nathrezim Reign:
The Life Steal effect of Vampiric Aura is increased to 40%.

Level 20 Talents

Rain of Chaos:
After casting Inferno, it can be recast up to 3 times within the next 2 seconds. Heroes cannot be Stunned by Inferno more than once within this time.

Frenzied Bloodthirst:
If at the end of its duration Mark of Blood has not prevented at least 1000 damage, its duration is refreshed.

Eternal Slumber:
Sleep does not break on damage until the target has taken 15% of their max health in damage while affected by Sleep.

Finger of Death:
Cooldown: 300 seconds
Turn the targeted Hero inside out, instantly killing them. This ability starts its cooldown when you take this talent.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved