Mal'Ganis by Huginn21119

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Mal'Ganis

By: Huginn21119
Created: May 20, 2018
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Mal'Ganis

The Dreadlord

Mal'Ganis was one of the nathrezim sent by Archimonde as a jailor of the Lich King. He was chosen to head up the plot to turn Prince Arthas Menethil to darkness, and make him the Lich King's greatest champion. Later he led the Scarlet Onslaught under the guise of Barean Westwind.

The power of the Nathrezim is not in pure power, it's in spreading the chaos and striking from the shadows. With Mal'Ganis's setup here, he is aimed to be very weak early game, and focused on disrupting the enemy team, where as in lategame, when he stacks up his spellpower talents and abilities, can provide his team the missing edge to turn a teamfight, either by introducing powerful boosts of strength or the missing heals needed to survive.

Mal'Ganis, the necromancer dreadlord that defiles the enemy team, weakening them ever so slowly while maintaning his own health.

Color explanation:
[Purple]= Stacking effects.
[Green (light)] = Skills (Q,W,E,R1,R2).
[Green (dark)] = Minions
[Yellow] = !Quests.
[Golden] = Titles.
[Orange] = Skills that Mal'Ganis doesn't have access to.

Combat Trait

1
Soul Preservation
Minions and hero deaths near Mal’Ganis is instead of being killed, sent instead sent into the Twisting nether. When an enemy unit enters the nether, Mal’Ganis gains a [Soul Stack]. Killing a unique enemy hero grants, a [Greater Soul Stack], which increases spell power and life regen by 1%, If all 5 [Greater Soul Stacks] are active at the same time, they become permanent. Every regular [Soul Stack] increases the life regen and spell power of Mal’Ganis and his minions by 0.15%, stacking up to 20%. Mal’Ganis looses one third of the [Soul Stacks] on death, and all [Greater Soul Stacks].

Primary Abilities

1
Carrion Swarm
5% base Mana Cooldown: 1.5 seconds

Mal’Ganis sends forth a cresting wave of chaotic magic in a cone that splashes over his enemies. Enemies hit will minor damage, as well as receive a small damage over time that reduces healing by 25% for 2 seconds.
2
Nathrezim Slumber
15% base Mana Cooldown: 8 seconds

Mal’Ganis can channel this ability for 0.75 seconds to either target himself or an enemy hero with this ability. If Mal’Ganis targets himself, we will be put asleep for 3.5 seconds, but double the healing effect of his passive. Targeting an enemy will put them to sleep after 1 second, and briefly stops natural health regen.
3
Dark Conversion
Costs: [3 Soul Stacks] Cooldown: Cannot be re-cast until all minions dead

Mal’Ganis sends forth 3 random minions that got stored as a [Soul Stack], removing 3 stacks in the process, but giving allied minions the same bonuses that Mal’Ganis receives from [Soul Preservation]. These minions will prioritize enemy heroes, and Mal’Ganis receives 5% spell power per minion that’s active.

Heroic Abilities

1
Call Infernal
20% base mana Cooldown: 100 seconds
Mal’Ganis calls down an [Infernal] to strike an area after a short delay, dealing moderate amounts of damage and stunning for 1.25 seconds. The [Infernal] last for 15 seconds and has a permanent spell armor, providing 25 spell-armor at all times, an [Immolation Aura] that deals 50% increased damage to minions and structure.
2
Shadow-deal of the Nathrezim
Mal’Ganis can globally teleport to allied heroes at the cost of 20% of their current health, that drains over 3 seconds. Mal’Ganis Is healed for a portion of the life taken from allies. After the duration is over, allied heroes will receive Mal’Ganis’s passive bonuses for 45 seconds. During this time, Mal’Ganis cannot use [Shadow deal of the Nathrezim] on the same target again.

Level 1 talents

[Q] Carry on my Swarm:

Reducing healing done with [Carrion Swarm] increases the health reduction and damage by 0.1%, stacking up to 10%.

!Quest: Reduce healing 100 times on enemy heroes. Healing from fountains and Health globes counts as progress.
!Reward: The cooldown is lowered by 0.5 seconds, and the healing reduction now lasts 3 seconds.

[W] Thick hide, and time to die:

[Nathrezim Slumber] gives Mal

Level 4 talents

[Health Globe & Block] Cold Blooded:

Picking up a health globe gives a [Block] stack, giving 75 armor against the next basic attack, stacks up to 3, additionally health Globes also restore 10% more health per stack.

[Spell Armor] Strong Nathrezim Spell-shield:

A protective barrier protects against the next spell, reducing damage taken by 75% against the next spell, if a spell is blocked, Mal

Level 7 talents

[Q Passive] Infested Carrion Swarm:

Hitting 5 targets with [Carrion Swarm] increases the damage over time by 50%.

[W Active] Nathrezim Adrenaline:

Activate to make the next [Nathrezim Slumber] apply the sleep instantly and reset the cooldown. But the cooldown of [Nathrezim Slumber] is tripled.

Passive: Every use of [Nathrezim Adrenaline] increases the cooldown of [Nathrezim Slumber] by 0.1 second, to a max of 2 more seconds.

[E passive] One is not enough:

[Dark Conversion] [Minions] now deal 50% splash damage.

Level 14 talents

[Q Passive] Not so feast!:

Hitting 2 enemy heroes with [Carrion Swarm] steals 5% movement speed and transfers them to Mal

Level 17 talents

[Active hero damage] Dark Pact:

Toggle:
Activate to drain 5% of current health with every cast of [Carrion Swarm], but increase the damage and damage over time by 20%.

[E Siege] Never retreat, never surrender:

If [Dark Conversion] kills enemy minions, the [Dark Conversion] will get a separate stack of [Weak souls]. These souls increase the health and damage of the [Dark Conversion minions].


[W Damage] Deep sleep and vivid Nightmares:


[Nathrezim Slumber] now increases the damage over time of [Carrion Swarm] by 400%, but the damage over time is removed if the target is awoken.

If the sleep lasts the entire duration, the enemy target will take 5% of their max health as damage every 5 second until they are healed.

Level 20 talents

[R1 Upgrade] Infernal Rain:

Gives [Call Infernal] an additional charge that can be used after 4 seconds, and reduces the cooldown of [Call Infernal] by 0.5 seconds every time an enemy hero is hit by the [Infernal]

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