Mal'Ganis [WIP] by Dnilb

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Mal'Ganis [WIP]

By: Dnilb
Last Updated: Nov 2, 2015
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Mal'Ganis [WIP]

Leader of the Scarlet Onslaught

Mal'Ganis was one of the nathrezim sent by Archimonde as a jailor of the Lich King. He was chosen to head up the plot to turn Prince Arthas to darkness, and make him the Lich King's greatest champion.

Combat Trait

1
Dark Conversion
Mana: 40
Cooldown: 15

Kill enemy Minions or captured Mercenaries to gain stacks of Dark Conversion.
You can activate this ability to consume 15 stacks and summon 3 zombies for 15 seconds. Zombies will act differently depending on the selected target. Maximum stacks available: 30.

Selected Target:
Your hero: Zombies will follow you and focus the same target.
Allied Unit: Zombies will follow allied unit and focus enemy units that are attacking it.(prioritising heroes)
Empty area: Zombies will patrol selected area and attack random enemy units around.
Enemy Unit: Zombies will follow and attack targeted enemy unit.

Primary Abilities

1
Carrion Swarm
Mana: 50
Cooldown: 8

Sends a horde of bats to deal 70 (10 per level) damage.
Damaged enemy units are affected with After Bite.

After Bite: Decreases regeneration effects and all healing received by 30% and deals 2% of maximum health as damage per second for 4 seconds)
2
Nathrezim Flight
Mana: 60
Cooldown: 13

Raise up on wings, become untargetable and reveal surrounding area for 2 seconds.
Recast this ability to slam down on targeted location, dealing 60 (+15 per level) and slowing movement speed by 35% for 2 seconds.
3
Doom
Mana: 70
Cooldown: 12

Silence enemy for 1.5 seconds an deal 90(+19 per level) damage.
Cast range: Large

Heroic Abilities

1
Bloodthirst
Mana: 80
Cooldown: 60
Duration: 8 seconds

Gain 60% Attack speed and Vampiric Aura (Nearby friendly units basic attacks heal for 15% damage dealt) 
Additionally moving towards enemy heroes below 50% healthpoints in a very large range increases your movement speed by 20%.
Increase duration of this ability by 2 seconds for ANY hero killed nearby.
2
Inferno
Mana: 100
Cooldown: 90

Call an Infernal down from the sky, dealing 60 (+15 per level) damage and stunning nearby enemy units for 1 second.
Infernal will form up for 2.5 seconds, during this time it will be Vulnerable.
After its complete, Infernal will guard you for 25 seconds.
Attacks for 170 (+35 per level) and deals 15 (+2 per level) damage per second to nearby enemy units.

Statistics

  820               1.70
HEALTH          REGEN

  500                  3
MANA             REGEN

  1.55                55
MELEE           DAMAGE

 

        1
ATK PER SEC

Talents

Level 1:
1.Block
2.Infection (Increase duration of After Bite by 3 seconds)
3.Sharp Claws (Basic Attacks apply After Bite)
4.Seasoned Marksman
5.Mana Recovery (Refunds 100% of mana cost if you attack the Doom target within 1.5 seconds)

Level 4:
1.Summoner (Summons additional Zombie, increase healthpoints of Zombies by 25%)
2.Denser Swarm (Wave slows by 20% for 4 seconds)
3.Vampirism (Basic attacks heal for 25% of damage dealt)
4.Envenom

Level 7:
1.Sleep (Active ability: Mana: 30, Cooldown: 35. Puts a target enemy unit to sleep for 6 seconds. A sleeping unit will be awoken if its attacked. Allies of sleeping unit can attack it with a basic attack.
2.Preservation (Zombies take 50% reduced damage from Ability Damage and reduce duration of disables by 80%)
3.Eligible flight (You can move around while untargetable)
4.Blood Transfer (After Bite heals you for 100% of damage dealt)

Level 10:
1.Bloodthirst
2.Inferno

Level 13:
1.Strong crash (Increase damage by 50% and stuns on impact by 0.5 seconds

2.Assault (After landing gain evasion for 1.5 seconds)

3.Isolated(Basic Attacks against enemy Heroes with no allied heroes in medium range, deal bonus damage equal to 2.5% of the Hero's maximum Health)
4.Spell Shield

Level 16:
1.Leap (You can charge a short distance to a After Bite target, can't use against same target for 4 seconds)
2.Pursuit of the dead (Zombies basic attacks slow by 5% stacking up to a maximum of 40% for 2 seconds)

3.Arcanists (Gain a second charge)

4.Exposed (Doom target is Revealed and Vulnerable for 4 seconds)




Level 20:
1.Might of Dreadlord (Doubles the effect of Vampiric Aura, Allied heroes gain half of the attack speed bonus)
2.Perfect Infernal (Infernal Health increased by 40%, Infernal can be ordered to cast Rain Of Fire(3 waves of fire, dealing 70 (+20 per level) deals 80% additional damage to structures) Cooldown: 6 seconds)
3.Nexus Blades
4.Bolt Of The Storm
5.Master Summoner (Removes Cooldown, Zombies apply After Bite.)

Changelog

28-19-2015
-Updated descriptions
-Numbers rebalanced
-Remade Assault talent
-Arcanists, Exposed moved to Level 16
-Strong Crash, Assault moved to Level 13
-Added Statistics

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