Level 1:
1.
Block
2.
Infection (Increase duration of
After Bite by 3 seconds)
3.
Sharp Claws (Basic Attacks apply
After Bite)
4.
Seasoned Marksman
5.
Mana Recovery (Refunds 100% of mana cost if you attack the Doom target within 1.5 seconds)
Level 4:
1.
Summoner (Summons additional Zombie, increase healthpoints of Zombies by 25%)
2.
Denser Swarm (Wave slows by 20% for 4 seconds)
3.
Vampirism (Basic attacks heal for 25% of damage dealt)
4.
Envenom
Level 7:
1.
Sleep (
Active ability: Mana: 30, Cooldown: 35. Puts a target enemy unit to sleep for 6 seconds. A sleeping unit will be awoken if its attacked. Allies of sleeping unit can attack it with a basic attack.
2.
Preservation (Zombies take 50% reduced damage from Ability Damage and reduce duration of disables by 80%)
3.
Eligible flight (You can move around while untargetable)
4.
Blood Transfer (
After Bite heals you for 100% of damage dealt)
Level 10:
1.
Bloodthirst
2.
Inferno
Level 13:
1.
Strong crash (Increase damage by 50% and stuns on impact by 0.5 seconds
2.
Assault (After landing gain evasion for 1.5 seconds)
3.
Isolated(Basic Attacks against enemy Heroes with no allied heroes in medium range, deal bonus damage equal to 2.5% of the Hero's maximum Health)
4.
Spell Shield
Level 16:
1.
Leap (You can charge a short distance to a
After Bite target, can't use against same target for 4 seconds)
2.
Pursuit of the dead (Zombies basic attacks slow by 5% stacking up to a maximum of 40% for 2 seconds)
3.
Arcanists (Gain a second charge)
4.
Exposed (Doom target is Revealed and Vulnerable for 4 seconds)
Level 20:
1.
Might of Dreadlord (Doubles the effect of Vampiric Aura, Allied heroes gain half of the attack speed bonus)
2.
Perfect Infernal (Infernal Health increased by 40%, Infernal can be ordered to cast Rain Of Fire(3 waves of fire, dealing 70 (+20 per level) deals 80% additional damage to structures) Cooldown: 6 seconds)
3.
Nexus Blades
4.
Bolt Of The Storm
5.
Master Summoner (Removes Cooldown, Zombies apply
After Bite.)
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