Maloriak is an aggressive, Jack-Of-All-Trades support that exceeds at buffing his allies and debuffing enemies, while amending his team's blunders and worsening his enemy's mistakes. A Maloriak's mindset is very similar to a Medivh's or Deckard's, that is: Creating the situations for flashy plays and denying enemies the oppurtunity to make said plays.
Strengths: Support, Buffing and Debuffing
Weaknesses: CC, Low Mobility
Excels Against: Mages, like Li Ming or Kael'thas, and Immobile Carries, like Zul'jin
Struggles Against: High Mobility Carries, like Valla or Falstad
Note: Whilst some of Maloriak's abilties are based off of his fight, I took some creative liberties and created a number of abilities that I felt would be fun.
LEVEL 1 BASE STATS
Health: 1,600 (+4.0% per lvl) Health Regen: 3.5 (+4.0% per lvl) Attack Speed: 1.3 per second Damage: 100 (+5.0 per lvl)
Combat Trait
1
Passive - Volatile Alchemy
Whenever Maloriak gets credit for the takedown for any non-structure enemy, he gains a charge in the corresponding vial.
He can queue a vial charge by pressing the corresponding ability. Maloriak can put up to 4 charges in a queue. The number of Vial charges stack effects, but not the duration of said effects. Maloriak does not need to fill the queue to mix a potion, he only needs at least one vial charge and have space for said potion.
Maloriak cannot "undo" a queue, he can only "botch" the queue, removing all queued charges and emptying the queue. Maloriak can queue charges with a potion at the ready, but cannot mix a new potion until the previous one is thrown.
Primary Abilities
1
Q - Chuck It!
Cooldown: 0.5 seconds Activate to charge and throw a potion, applying the corresponding effect to allies and/or enemies in the area. Range increases the longer it is Channeled, up to the edge of Maloriak's sight range.
This works all but identically to Hanzo's Storm Arrow, but is an Amzo E rather than a skillshot.
2
W - Mix It!
Cooldown: 0.5 seconds Mixes queued vial charges, creating a potion. Maloriak can store 1 potion at a time.
After a potion has been created, Maloriak must throw it before he can make a new one.
3
E - Dump It!
Cooldown: 25 seconds Dumps all vial charges in an expanding pool beneath Maloriak's original location for 5 seconds. This applies the corresponding effects to both allies and enemies, but only once per pool.
Ex. If a level 1 Maloriak dumps 3 Black Vial charges and 2 Red Vial charges, enemies will be slowed by 30% for 3 seconds and take 510 damage over 3 seconds while allies will have their movement speed increased by 30% for 3 seconds and be healed for 510 over 3 seconds.
Secondary Abilities
1
1 - Red Vial
Cooldown: 0.5 seconds Add a Red Vial charge to the mixing queue.
Maximum of 4 charges.
Red Vial charge heals an ally for 170 (+4% per level) over 3 seconds or damages an enemy for 170 (+4% per level) over 3 seconds.
Gained from Regen globes
2
2 - Blue Vial
Cooldown: 0.5 seconds Add a Blue Vial charge to the mixing queue.
Maximum of 4 charges.
Blue Vial charge grants an ally 10% missing mana over 3 seconds or silences for 3 seconds.
Gained from Wizard minion takedowns
3
3 - Green Vial
Cooldown: 0.5 seconds Add a Green Vial charge to the mixing queue.
Maximum of 4 charges.
Green Vial charge gives an ally 10% increased movement speed for 3 seconds or reduces an enemy's movement speed by 10% for 3 seconds.
Gained from Ranged minion takedowns
4
4 - Black Vial
Cooldown: 0.5 seconds Add a Black Vial charge to the mixing queue.
Maximum of 4 charges.
Black Vial charge grants and ally 10 armor for 3 seconds or reduces enemy armor by 10 for 3 seconds.
Gained from Melee minion takedowns
5
5 - Botch It!
Cooldown: 1 second Botches the creation, removing all charges from the potion queue.
Removed charges are not refunded.
Heroic Abilities
1
R - Death Potion
Cooldown: 40 seconds Sacrifices 50% of targeted allies current health but grants 50% increased spell power for 5 seconds.
2
R - Release the Aberrations!
Cooldown: 50 seconds Mutates a minion beyond recognition, turning them into an Aberration, increasing their health and damage, and granting 10 armor. Aberrations do 100% increased damage to structures and take 50% less damage from heroic sources.
AberrationStats Health: 1800 (+4% per level) Attack Speed: 0.5 per Second Damage: 100 Damage (+4% per lvl)
Talents
Level 1 Talents
TBD
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Level 4 Talents
TBD
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Level 7 Talents
TBD
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Level 10 Talents
Death Potion Cooldown: 20 seconds Sacrifices 50% of targeted allies current health but grants 50% increased spell power for 5 seconds.
Release the Aberrations! Cooldown: 50 seconds Mutates a minion beyond recognition, turning them into an Aberration, increasing their health and damage, and granting 10 armor. Aberrations do 100% increased damage to structures and take 50% less damage from heroic sources.
Level 13 Talents
TBD
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Level 16 Talents
TBD
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TBD
Level 20 Talents
Mustn't Fail Again! Death Potion can store up to 2 charges with a 10 second cooldown between uses.
Asymptomatic Carrier If an Aberration is effected by potion effects, they chain to any nearby allies and/or enemies once per effect.
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