1.
Bone Necklace: Quest: Last hit 15 minions.
Reward: Increase spell power by 5%.
Quest: Last hit 10 more minions.
Reward: Permanently gain 5 spell armor.
Leeching Spike: Heal 75% of the damage over time of Poison spike.
Consuming Vengeance: Deal 10% bonus damage to the enemy hero who killed you last, and get three skulls from their death. Bonus is reset when that enemy dies.
Sharpened armor: Each time an enemy in melee range damages you, they take 70 damage.
4.
Massive swing: Basic attacks cleave for 30% damage around the primary target.
Northern Resilience: Activate to remove all movement and attack speed slows. 30 second cooldown.
Killing Spree: Gaining a skull heals for 15% max health.
Lingering Toxins: Poison spike damage over time increased by 3 seconds.
7.
Spike Throw: 4 range skillshot. Deal 170 damage.
Looming Presence: Quest: Hit 20 heroes with intimidate.
Reward: Debuff duration increased by 2.5 seconds.
Necromancer's potion: Activate to heal for 400 over 8 seconds. 50 second cooldown.
Frenzied attacks: Basic attacking the same hero increases attack speed by 10%, up to 50%. Bonuses are lost if you don't attack them within 2 seconds.
13.
Dark wake: Leave a trail behind where you walked that lasts 4 seconds. Enemies in the trail are slowed by 30%.
Unbreaking Bones: If there is still a shield left after bone armor expires, reduce the cooldown by 5 seconds.
Atrophy: While the damage over time of poison spike is active, enemy movement and attack speed reduced by 10%.
16.
Bloodthirst: Attacking an enemy hero below 50% health gives you 15% movement speed for 3 seconds.
Poisoner: Gaining a skull refreshes the cooldown of poison spike, and increases the damage of the next use by 100%.
Merciless: Basic attacks against slowed heroes do 50% bonus damage.
Carbon enhancements: Gain 30 physical armor when the shields from bone armor are active.
20.
Colossus: Instead of slowing, Crush now stuns.
Blood Sacrifice: Gain 10 spell armor. Collecting a skull resests the cooldown of Dark Runes, and increases the duration of the next use by 1 second.
Warlord: Basic attack damage increased by 20%, and basic attacks reduce cooldowns by .5 seconds.
Poison Thrower: Spike Throw (lvl 7 talent) now does the damage over time of poison spike, and benefits from poison spike talents.
Crown of Bones: Maximum skulls carried increased to 20.
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