Maloriak by Tam21

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Maloriak

By: Tam21
Last Updated: Aug 9, 2017
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Maloriak

Bone Collector

This is a character I have created, not a Blizzard character.

A late-game bruiser who gains survivability by killing enemies.

Health (lvl 1): 1800
Attack Damage: 145
Attacks per second: .9 (melee)

Combat Trait

1
Collect Skull
Each time you participate in a takedown, gain 1 skull. Each skull gives you 3 armor. Lose 1 skull on death. Max 15 skulls

Primary Abilities

1
Bone armor
Gain a 50 point shield that lasts 6 seconds for each skull you are carrying. 14 second cooldown.
2
Poison Spike
Melee targeted. Deal 120 damage , and 50 per second for 5 seconds. 8 second cooldown.
3
Intimidate
3 Range. Slow enemies by 15%, and cause them to deal 30% reduced damage to you for 3 seconds.

Heroic Abilities

1
Crush
Melee targeted. Deal 370 damage to an enemy, and slow by 45% for 1 second. 17 second cooldown.
2
Dark Runes
Basic attacks heal for 20% damage done.

Activate to gain immune for 2 seconds. 35 second cooldown.

Talents

1.
Bone Necklace: Quest: Last hit 15 minions.
Reward: Increase spell power by 5%.
Quest: Last hit 10 more minions.
Reward: Permanently gain 5 spell armor.

Leeching Spike: Heal 75% of the damage over time of Poison spike.

Consuming Vengeance: Deal 10% bonus damage to the enemy hero who killed you last, and get three skulls from their death. Bonus is reset when that enemy dies.

Sharpened armor: Each time an enemy in melee range damages you, they take 70 damage.

4.
Massive swing: Basic attacks cleave for 30% damage around the primary target.

Northern Resilience: Activate to remove all movement and attack speed slows. 30 second cooldown.

Killing Spree: Gaining a skull heals for 15% max health.

Lingering Toxins: Poison spike damage over time increased by 3 seconds.

7.
Spike Throw: 4 range skillshot. Deal 170 damage.

Looming Presence: Quest: Hit 20 heroes with intimidate.
Reward: Debuff duration increased by 2.5 seconds.

Necromancer's potion: Activate to heal for 400 over 8 seconds. 50 second cooldown.

Frenzied attacks: Basic attacking the same hero increases attack speed by 10%, up to 50%. Bonuses are lost if you don't attack them within 2 seconds.

13.
Dark wake: Leave a trail behind where you walked that lasts 4 seconds. Enemies in the trail are slowed by 30%.

Unbreaking Bones: If there is still a shield left after bone armor expires, reduce the cooldown by 5 seconds.

Atrophy: While the damage over time of poison spike is active, enemy movement and attack speed reduced by 10%.

16.
Bloodthirst: Attacking an enemy hero below 50% health gives you 15% movement speed for 3 seconds.

Poisoner: Gaining a skull refreshes the cooldown of poison spike, and increases the damage of the next use by 100%.

Merciless: Basic attacks against slowed heroes do 50% bonus damage.

Carbon enhancements: Gain 30 physical armor when the shields from bone armor are active.


20.
Colossus: Instead of slowing, Crush now stuns.

Blood Sacrifice: Gain 10 spell armor. Collecting a skull resests the cooldown of Dark Runes, and increases the duration of the next use by 1 second.

Warlord: Basic attack damage increased by 20%, and basic attacks reduce cooldowns by .5 seconds.

Poison Thrower: Spike Throw (lvl 7 talent) now does the damage over time of poison spike, and benefits from poison spike talents.

Crown of Bones: Maximum skulls carried increased to 20.

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