Malthael by DottorSpotty

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Malthael

By: DottorSpotty
Last Updated: Oct 28, 2015
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Malthael

Reaper of Souls

Stats:
     Health: 920 (+200 per level)
     Health Regen: 1.91 (+0.42 per level)  
     Mana: 500 (+10 per level)
     Mana Regen: 3 (+0.1 per level)
     Attack Speed: 1.25    
     Damage: 30 (+7 per level)

Malthael the reaper is a melee assassin focus on handle the entire enemy team. He can survive long battles thanks to his huge health pool and can become unstoppable with most abilities, helping him to escape if eventually overwhelmed. His passive trait is to gather souls from fallen enemies, empowering his attack speed and movement speed, but he lose all the souls on dying. This trait is a mix between Butcher's and Diablo's ones, but instead he focus on speed. He can easily chase enemies or flee from combat, and deal massive amount of damage. His weakness is the lack of self-healing, so a well-timed crowd-control ability can rid of him easily.

Combat Trait

1
Soul Reaper
Gain 3 souls per Hero killed, or 1 per Minion or captured Mercenary. For each soul gain 1% movement speed and attack speed. Maximum 20 souls. All souls are lost on dying.

Primary Abilities

1
Death Slash
Mana: 20
Cooldown: 12 seconds.
Dash in a target direction, dealing 70 (+10 per level) damage to enemies along the way. You are unstoppable during the dash.
2
Death Cloud
Mana: 50
Cooldown: 15 seconds.
Create a cloud of dead spirits that deals 36 (+6 per level) damage per second to enemies that cross it. The cloud persist for 6 seconds.
3
Death Whirlwind
Mana: 35
Cooldown: 12 seconds.
Malthael spin after a channeling of 1 second, dealing 210 (+35 per level) damage to nearby enemies per 3 seconds. Malthael is unstoppable while using this ability.

Heroic Abilities

1
Soul Blast
Mana: 75
Cooldown: 90 seconds.
Malthael stand still ejecting souls in every direction per 3 seconds, that deals 105 (+18 per level) damage per second to every enemy hero in it. The souls disappear after they reach the maximum reach of this ability.
2
One with the Devil
Permanently boost Malthael. He can now store up to 30 souls, Death Slash now can be reused in 2 seconds to go back to the starting position without doing damage, Death Cloud gains a second charge, and Death Whirlwind last 2 seconds more.

Level 1 Talents

Regeneration Master: Collecting Regeneration Globes permanently increases Health Regeneration by 1.5 per second.
Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Old Dead: Increase duration of Death Cloud by 2 seconds.
Reap the Weak: Death Dash deals double damage to non-heroic enemies.

Level 4 Talents

Gathering Power: Hero takedowns increase Ability Power by 1%, to a maximum of 15%. Half of this bonus Ability Power is lost on Death.
Long Reach: Lenght of Death Dash increased by 20%.
Death Wind: Malthael no longer channel before using Death Whirlwind.
Death Claims: Activate your trait to spend 5 souls and defeat a neutral mercenary. Do not work on bosses. Cooldown 25 seconds.

Level 7 Talents

Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Death Resilience: You gain 10% maximum health bonus for each soul you have.
Life-Hunger: Death Clouds slowly chase the nearest enemy hero.
Strong Spirits: Increase the duration of Death Whirlwind by 2 seconds.

Level 10 Talents

Soul Blast: Malthael stand still ejecting souls in every direction per 3 seconds, that deals 105 (+18 per level) damage per second to every enemy hero in it. The souls disappear after they reach the maximum reach of this ability.
One With The Devil: Permanently boost Malthael. He can now store up to 30 souls, Death Slash now can be reused to go back to the starting position without damage, Death Cloud gains a second charge, and Death Whirlwind last 2 seconds more.

Level 13 Talents

Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Emissary of Death: You lose only half of your souls upon Death.
Quick Dash: You receive 25% less damage during Death Dash.
World Corruption: Increase the range of Death Cloud by 50%.

Level 16 Talents

Overdrive: Activate to increase Ability Power by 25% and Mana costs by 40% for 5 seconds. Cooldown 25 seconds.
Blood for Blood: Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. Cooldown 60 seconds.
Cold as Death: Enemies inside Death Whirlwind will be slowed by 6% of their movement speed per second.
One of Many: You become cloaked while inside a Death Cloud.

Level 20 Talents

Death Blast (Soul Blast Power-Up): A circle of Flying skulls go around Malthael in a spiral from the side of the area of effect to the center, dealing 96 (+16 per level) damage per second to enemies hit.
Prime Evil of Angiris (One With the Devil Power-Up): Malthael gain a Black Soulstone shard for each 10 souls he held orbiting around him. The Shards will periodically hit enemies in melee with Malthael dealing 22.4 (+6.4 per level). Each shard perform an orbit in 1 second.
Nexus Blades: Basic attacks deal 20% more damage and slow the target for 1 second.
Bolt of the Storm: Activate to teleport to a nearby location. Cooldown 70 seconds.

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