LVL1
Health globes: gain a death aura in your vision radius, each globe reduce the health regeneration of enemies in the aura. After 30 globes enemies have 10% reduced healing effects.
Reaper's mark: every 5th basic attack leave a mark on an enemy. Marked enemy suffer 20% more damage from your abilities for 5s. After the duration have 5s cooldown.
Wide reap (Q): increase tha range of Soul reap by 25% also the center area.
Soul charge (E): after every 10 seconds additional cooldown you caused, the next attack goes through you without harm.
LVL4
Harvest: reap out a minion's soul, grant you 5% max health and mana. Has 5 charges.
Heavy charge (E): also add 1 second CD on abilities that are not on CD.
Chilling out: gain increased regeneration while in the walls.
Charge (E): leaves behind a fog that slows and act like a bush for 4 seconds.
LVL7
The end is near (D): enemies below 50% health around you increase your movement speed by 15%.
No one can stop Death: you can also move trough heroes.
Empowering: after hero kill (not assist) you gain permanent damage buff 1% up to 20%.
Death for the weak (Q): weakened enemies have increased CC effect for 3 seconds.
Swift charge (E): removes the preparation and increase the range by 20%.
LVL13
Death is inevitable (W): you are unstoppable during Death's march.
No escape (E): after use reaper charge, you can use it again within 5 seconds.
Can't touch me: below 50% health minions and structures cannot harm you.
Now you see me: leaving a wall makes you invisible on the
map for 4s.
LVL16
Harmless: enemies below 25% health deals less damage to you by 25%.
Rest in peace (Q): enemies killed during the effect (not assist) have 25% increased death time.
Swift march (W): reduce the duration for W by 1 second, but effectiveness stays.
Crucial hit (W): in the end of your march deal bonus 7% of the target max health as damage.
LVL20
Death from above: reduce CD by 25%, and lower to 75% and increase to 25% the thresholds.
Reaper of the souls: also drain their mana, and start adding CD on abilities. Drain 10% max mana/s and 0.5 s CD/s.
Too weak: enemies below 10% health cannot harm you.
Endless march (W): your march lasts until you cancel it or run out of mana.
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