Gain 1 soul per Minion slain, and 15 per Hero slain. Gain 1 charge per 30 souls. Max 2 charges.
2
Consume (D)
Active
Consume 1 Charge of your Soul Trap, instantly healing yourself for 20% of your Max HP. May be used while under the effect of any Crowd Control except Silence.
Primary Abilities
1
Lacerate (Q)
Cooldown: 6 Seconds Cost: 30 Mana
Charge forward a medium distance. If you come in contact with an enemy, slice through them and deal 95 (+4%/level) damage, landing on the opposite side of them. 2 Charges.
2
Sunder (W)
Cooldown: 4 Seconds Cost: 30 Mana
Swing your sickles in a wide, short arc in front of you, dealing 175 (+4%/level) damage to enemies immediately in front of you, and 87 (+4%/level) damage to enemies further away. Enemies who take full damage will be knocked back a short distance.
3
Soul Blast (E)
Cooldown: 12 Seconds Cost: 60 Mana
Summon a soul and fire it in a long, straight line, dealing 135 (+4%/level) damage to the first enemy it hits, and slowing by 30% for 2 seconds. The farther the projectile travels before hitting a target, the less it will slow (Down to 0%), but the higher damage it will deal, up to a 75% increase.
Secondary Abilities
1
Empowered Lacerate (Q) [During Soul Shatter]
Cooldown: 6 Seconds Cost: 30 Mana
Charge toward and slice through a target enemy, dealing 95 (+4%/level) damage, landing on the opposite side of them, and increasing your Attack Speed by 25% for 2 seconds. 2 Charges.
2
Empowered Sunder (W) [During Soul Shatter]
Cooldown: 4 Seconds Cost: 30 Mana
Swing your sickles in a wide, longer range arc in front of you, dealing 130 (+4%/level) damage to all enemies in range, knocking every enemy hit back.
3
Empowered Soul Blast (E) [During Soul Shatter]
Cooldown: 12 Seconds Cost: 60 Mana
Summon a swirling tornado of souls and fire it in a straight line, dealing 135 (+4%/level) damage to all targets in its path, slowing them by 30% for 2 seconds.
4
Empowered Consume (D) [DURING SOUL SHATTER AND ONLY WITH ANGEL OF DEATH TALENT]
Read Level 20 Talent "Angel of Death" for more info. Cooldown: 60 Seconds.
Deals 5% of every enemy Hero's Maximum HP within a small radius, healing for the damage dealt.
Heroic Abilities
1
Soul Shatter (R)
Cooldown: 100 Seconds Cost: 100 Mana Duration: 15 Seconds
Shatter your Soul Trap, empowering yourself with its shards and granting altered abilities for the duration. However, you lose all Soul Trap charges and Consume may not be used during this ability.
For every enemy Hero slain during this ability, instantly replenish 20% Max HP.
2
Death Fog (R)
Cooldown: 20 Seconds Cost: 80 Mana
Spawn a Fog at target area, covering it. All enemies inside the Fog become Vulnerable, taking increased damage while inside it, and 39 (+4%/level) damage per second for 6 seconds (Total of 234 (+4%/level)). 2 Charges.
STATISTICS
[HP]
TALENTS
Tier 1 - Level 1:
1. Block: Periodically reduces the damage received from Hero Basic Attacks by 75%. Stores up to 2 Charges.
2. Seasoned Marksman: For every 6 minion kills or Mercenary kills near your Hero, gain 1 Basic Attack Damage. Hero takedowns count as 3 Minion kills.
3. Forceful Divide (W): Sunder now even knocks back enemies that are further away. Empowered Sunder has greater range.
4. Soul Burn (E): Soul Blast
Post-Script
Thanks for checking out my Malthael concept! Ever since I first started playing back in August '14, I've been waiting and hoping for Malthael to be added to the roster. In whatever form, I just really want to play this Hero.
I hope you enjoyed the read, and feel free to post feedback!
Cool concept, though I have some reservations about some skill.
For instance that 'fog' (death shrouds) thing... In his boss fight he uses it almost everytime so I don't have fell it is good Heroic ability. But it's good skill so as primary why not... Switch it with E, cuz Soul Blast/Skull Spiral is that thing that he uses only sometimes, and as such it's particulary deadly.
Instead of Sunder I think it's Drain Soul - I also think it could shield him or make him imune (possible talent) with reflecting missiles.
I know that Blizz don't want another pet hero but Exorcists (which he summons in phase 2) are one of the great enemy in diablo and could be also good in Hots...
Now Heroics... There are three possible - Soul Nova, Skull Spiral and Soul Sweep. I can imagine all three. And all three can be variable. While it can look that Soul Nova and Soul Sweep are almost same, truth is different. Soul Sweep could be done as two phase atack. In first phase Malthael starts to channel and fires some missiles in wide arc (only free spot would be behind him) and after they travel to end he will slap with some fiery wings over the location bordered by the missiles end paths. And Soul Nova is just channeling atack - enemies in circle around him are slowed and he will fires projectiles from him that will dmg enemies on contact and knocking them back. And finally skull spiral can be like this - u pop it and immidietely skulls starts to circle in wide zone around you damaging anyone they touch, slowly coming closer and after coming in contact with Malthael they will be shooted in random lines again damging anyone they touch. You can walk and use other abilities while this is active.
Your concerns seem to be from a thematic standpoint. Note that the Death Fog's cooldown is quite low, at 20 seconds, plus it has 2 charges, effectively putting it at a 10 second cooldown. It is like adding a 4th ability, not a high CD Heroic; I see no continuity break there from Diablo III to HotS. In fact, this does put Soul Blast/Skull Spiral on a higher effective Cooldown than Death Fog.
Changing his other abilities because you want to see him do other things may make sense if his kit were different. As it stands, Sunder synergizes with his catch-out potential by putting opponents out of position (This concept was written far before Artanis' release, but Malthael's Q+W combo works similarly). His teamfight ability is in control and positioning. Switching it with spawning minions or channeling an ability doesn't make much sense in this particular concept. Similarly, your descriptions of Soul Sweep/Soul Nova fit a Mage damage dealer much better than this Rogue-like Assassin concept of Malthael.
Oh, by the way, block reduces Basic Attack damage by 75% now, up from 50%. Also Seasoned Marksman counts Heros as 3 minion kills. Looks good though! I'll give it another look when not on mobile. Thanks for the mention too, though you really did the legwork.
This looks pretty awesome my friend. I've been working on a Malthael concept myself for a few days now (not done yet). Gotta say we have a few things in common, and you captured the same essence I was looking for, in addition to trying to pick up the cool things he could do.
I'd love to share some thoughts with you and maybe find a nice merge or something in case you're interested.
I don't know if I'd be willing to 'merge' ideas in the sense of practically delete my concept to accommodate your ideas - at least not on a concept I'm already satisfied with how it turned out. No offense, I'm just content with how my concept currently stands and see no need to change it.
But I'd be more than happy to do a separate, "joint-concept" based on your ideas of a Malthael, if that's what you mean. Not sure at this point how helpful I'll be, I haven't played HotS in months, but I can do my best. :P
I totally understand dude hehe. It was just an idea, personally I had a feeling a couple of things were not that inspired n thought I'd drop a few thoughts on it.
But you're good with it, so it's all cool.
If you're not really into HotS at all now I don't really see a point in you taking time to think about this stuff :D So no worries.
Well I'm still all ears to feedback, though not necessarily because I'm willing to overhaul my concept, there's a difference between dropping some feedback for minor changes and trying to overhaul my concept - if you want to do that, I encourage you to make your own (which you seem intent on doing anyway)!
I still do this just for fun, for instance I made my Taran Zhu concept around the time of quitting HotS. Though yes, my attention is elsewhere now, I still like to stay a little connected and check up on things here and then. I'm anxiously awaiting the day(s) when Malthael and Taran Zhu are finally released, even if I don't play them...I just want to see how they're imagined.
Well, when I made my concepts, HotS was using the much more simple 'round-numbers per level' method. So while I believe my numbers are balanced, they don't use the updated method (E.G. +4%/level). Due to the fact that I have since ceased playing HotS, I haven't updated anything, but just left it as-is.
As such, I feel unfamiliar/unqualified to comment on your numbers. I will give the concept a look-see however, when I have a little spare time. :)
The general idea behind the scaling change was to keep the level 20 values similar but make the stat jump between levels smaller, and I think the idea was that the new level 1 stats are about the same as the old level 8 stats but they incease through percentages now (+4% per level is the standard, other scaling numbers are special cases).
Using that example, your Malthael's level 8 health is 1860, which is actually similar to other melee assassins today (Thrall is 1787 at "level 0", before the 4% for level 1 is added, Greymane has 1876 +4.5% per level so there's that, Butcher is 2154). That said, at level 20 he'd have 4075 health, which is a lot higher than your old numbers. 3919 if we count 1860 as his level 1 health value.
As another example, your Lacerate does about 119 damage at level 8, which is about the same as Illidan's Sweeping Strike but without the 35% damage increase. At 2 charges, seems okay.
I don't know if the numbers would be balanced and they are certainly a bit trickier now, but how would you feel about me "converting" your current numbers and giving you a couple of examples of other current numbers to compare them to for balance sake? With this being such a top concept and all.
Shame to hear that you stopped playing HotS though, what made you quit?
The concept's cool by the way, it was one of the first I read thanks to it's rating, Malthael's a good character and it gave me something to take inspiration from when making my Garrosh guide way back then (which was also before the scaling changes and he could do with new numbers too, as well as an overhaul with fresh eyes, comparing it to my Reaper concept is like comparing Arthas to the new Illidan rework). Glad that you contributed this while you were into HotS :)
Hey Garland! Wanted to say that coincidentally I read your Reaper concept about 2 days ago, and thought it was awesome.
Converting my numbers sounds like a fine idea to me. In essence, I had a couple balance design pillars in mind when I created him.
1). My number tests are based off the squishiest 'normal' Hero at the time, Valla/Nova. Here are the numbers:
[LEVEL 20] Damage Required to kill the squishiest of squishies: 2790
Malthael's Burst Combo: Q (215) in, AA (222), W (310), AA (222), E (370), AA AA (222)*2 = 1783
Malthael's Full-Chase Combo: Q (215) in, AA (222), W (310), AA (222), E (370), AA (222), AA (222), Q (215), AA (222), W (310)= 2530
Without a teammate's help, even when Malthael can freely wail on Valla, he has to fully commit to a dive to assassinate a Valla. This was one of my design pillars simply because Valla was an OP pick at the time; she was in like every single game along with Stitches. Not sure if this is still relevant, but that was the idea. The Level 10 numbers add up to a relatively and nearly exact total, just under Valla's max HP.
Now, these numbers don't take a lot of things into consideration. Valla's Healer, Frost Shot, Vault, Malthael's Ult, potential extra AAs, Angel of Death, Blood for Blood, etc. It's hard to tell the practical value of these numbers without playing it, but I thought it'd be a good place to start.
2.) If I remember correctly, I wanted him to have more HP than Illidan because Illidan's eHP is more readily available (Illidan still has the same amount of HP after his recent rework, right?). Yet I didn't want him to have as much HP as Thrall since Malthael in this concept can use his heal at will (Even under most CC), whereas Thrall cannot. I wanted Malthael to be like a "Reset Hero" in that he can snowball fights with his Soul Trap, and simultaneously keep his damage low enough that escaping once a Malthael started getting kills and self-healing was an actual option.
Just a couple things I think would be important to keep in mind when converting the numbers. As for why I quit HotS...I'll save that wall of text for another time. :p
I just caught your comment on Reaper, thanks! It means a lot. Really glad it's being well received in feedback because I really liked how it turned out, compared to the Garrosh concept I'm currently reworking. He's a nightmare to capture a good feel of, but one worth it to have a proper brutal Orc.
Valla isn't as popular anymore, though she's always a good choice, but I completely agree with the design approach. She's still one of the lowest health assassins and significant burst should require dedication and a few seconds where you can be reacted to, like Reaper in his Grave Farewell Assassin build. He can step in, Basic and ult then run, but it won't kill anybody. If he wants real damage, he'll have to spare time for Blossom and Basics.
Illidan is actually receiving a health buff in his upcoming rework in the new patch, his base will be 1650.
I should be sleeping now, but in the morning I'll convert your numbers in a pm and later on when I have time if you like we can try adjusting them to the new standard, shouldn't be major alterations, just making sure numbers don't overshoot at level 20 with the new scaling.
This Malthael concept perfectly captures his essence. I love it. It gets everything that was so iconic about Malthael during his battle, and makes it into an (seemingly at least, I'd have to actually play it) amazingly fun Melee Assassin. You definitely deserve all the upvotes, my good sir.
I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this
That's awesome! I'll have to check your concept out. :)
Thank you, I only have 2 concepts so far but I put quite a lot of effort into making them the best I can imagine them to be, from unique and original mechanics to balanced numbers, talents, and most of all, Abilities, Themes, and Talents that are characteristic of the character and its theme.
So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.
I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this
Thank you, I only have 2 concepts so far but I put quite a lot of effort into making them the best I can imagine them to be, from unique and original mechanics to balanced numbers, talents, and most of all, Abilities, Themes, and Talents that are characteristic of the character and its theme.
So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.
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For instance that 'fog' (death shrouds) thing... In his boss fight he uses it almost everytime so I don't have fell it is good Heroic ability. But it's good skill so as primary why not... Switch it with E, cuz Soul Blast/Skull Spiral is that thing that he uses only sometimes, and as such it's particulary deadly.
Instead of Sunder I think it's Drain Soul - I also think it could shield him or make him imune (possible talent) with reflecting missiles.
I know that Blizz don't want another pet hero but Exorcists (which he summons in phase 2) are one of the great enemy in diablo and could be also good in Hots...
Now Heroics... There are three possible - Soul Nova, Skull Spiral and Soul Sweep. I can imagine all three. And all three can be variable. While it can look that Soul Nova and Soul Sweep are almost same, truth is different. Soul Sweep could be done as two phase atack. In first phase Malthael starts to channel and fires some missiles in wide arc (only free spot would be behind him) and after they travel to end he will slap with some fiery wings over the location bordered by the missiles end paths. And Soul Nova is just channeling atack - enemies in circle around him are slowed and he will fires projectiles from him that will dmg enemies on contact and knocking them back. And finally skull spiral can be like this - u pop it and immidietely skulls starts to circle in wide zone around you damaging anyone they touch, slowly coming closer and after coming in contact with Malthael they will be shooted in random lines again damging anyone they touch. You can walk and use other abilities while this is active.
Changing his other abilities because you want to see him do other things may make sense if his kit were different. As it stands, Sunder synergizes with his catch-out potential by putting opponents out of position (This concept was written far before Artanis' release, but Malthael's Q+W combo works similarly). His teamfight ability is in control and positioning. Switching it with spawning minions or channeling an ability doesn't make much sense in this particular concept. Similarly, your descriptions of Soul Sweep/Soul Nova fit a Mage damage dealer much better than this Rogue-like Assassin concept of Malthael.
Thanks for your reply!
I'd love to share some thoughts with you and maybe find a nice merge or something in case you're interested.
Well done yo!
Johny
But I'd be more than happy to do a separate, "joint-concept" based on your ideas of a Malthael, if that's what you mean. Not sure at this point how helpful I'll be, I haven't played HotS in months, but I can do my best. :P
Thanks!
But you're good with it, so it's all cool.
If you're not really into HotS at all now I don't really see a point in you taking time to think about this stuff :D So no worries.
Cheers mate!
I still do this just for fun, for instance I made my Taran Zhu concept around the time of quitting HotS. Though yes, my attention is elsewhere now, I still like to stay a little connected and check up on things here and then. I'm anxiously awaiting the day(s) when Malthael and Taran Zhu are finally released, even if I don't play them...I just want to see how they're imagined.
Good luck!
Because you have such a perfect concept. I'd love to have your opinion with mine: http://www.heroesfire.com/hots/concept/mohandar-3524
I'm not really good with in-game numbers that's why I need your help.
Again, I just want to point out that your concept is absolutely perfect. I hope this comes to the Nexus.
As such, I feel unfamiliar/unqualified to comment on your numbers. I will give the concept a look-see however, when I have a little spare time. :)
Thanks!
Using that example, your Malthael's level 8 health is 1860, which is actually similar to other melee assassins today (Thrall is 1787 at "level 0", before the 4% for level 1 is added, Greymane has 1876 +4.5% per level so there's that, Butcher is 2154). That said, at level 20 he'd have 4075 health, which is a lot higher than your old numbers. 3919 if we count 1860 as his level 1 health value.
As another example, your Lacerate does about 119 damage at level 8, which is about the same as Illidan's Sweeping Strike but without the 35% damage increase. At 2 charges, seems okay.
I don't know if the numbers would be balanced and they are certainly a bit trickier now, but how would you feel about me "converting" your current numbers and giving you a couple of examples of other current numbers to compare them to for balance sake? With this being such a top concept and all.
Shame to hear that you stopped playing HotS though, what made you quit?
The concept's cool by the way, it was one of the first I read thanks to it's rating, Malthael's a good character and it gave me something to take inspiration from when making my Garrosh guide way back then (which was also before the scaling changes and he could do with new numbers too, as well as an overhaul with fresh eyes, comparing it to my Reaper concept is like comparing Arthas to the new Illidan rework). Glad that you contributed this while you were into HotS :)
Converting my numbers sounds like a fine idea to me. In essence, I had a couple balance design pillars in mind when I created him.
1). My number tests are based off the squishiest 'normal' Hero at the time, Valla/Nova. Here are the numbers:
[LEVEL 20] Damage Required to kill the squishiest of squishies: 2790
Malthael's Burst Combo: Q (215) in, AA (222), W (310), AA (222), E (370), AA AA (222)*2 = 1783
Malthael's Full-Chase Combo: Q (215) in, AA (222), W (310), AA (222), E (370), AA (222), AA (222), Q (215), AA (222), W (310)= 2530
Without a teammate's help, even when Malthael can freely wail on Valla, he has to fully commit to a dive to assassinate a Valla. This was one of my design pillars simply because Valla was an OP pick at the time; she was in like every single game along with Stitches. Not sure if this is still relevant, but that was the idea. The Level 10 numbers add up to a relatively and nearly exact total, just under Valla's max HP.
Now, these numbers don't take a lot of things into consideration. Valla's Healer, Frost Shot, Vault, Malthael's Ult, potential extra AAs, Angel of Death, Blood for Blood, etc. It's hard to tell the practical value of these numbers without playing it, but I thought it'd be a good place to start.
2.) If I remember correctly, I wanted him to have more HP than Illidan because Illidan's eHP is more readily available (Illidan still has the same amount of HP after his recent rework, right?). Yet I didn't want him to have as much HP as Thrall since Malthael in this concept can use his heal at will (Even under most CC), whereas Thrall cannot. I wanted Malthael to be like a "Reset Hero" in that he can snowball fights with his Soul Trap, and simultaneously keep his damage low enough that escaping once a Malthael started getting kills and self-healing was an actual option.
Just a couple things I think would be important to keep in mind when converting the numbers. As for why I quit HotS...I'll save that wall of text for another time. :p
Thanks for your interest!
Valla isn't as popular anymore, though she's always a good choice, but I completely agree with the design approach. She's still one of the lowest health assassins and significant burst should require dedication and a few seconds where you can be reacted to, like Reaper in his Grave Farewell Assassin build. He can step in, Basic and ult then run, but it won't kill anybody. If he wants real damage, he'll have to spare time for Blossom and Basics.
Illidan is actually receiving a health buff in his upcoming rework in the new patch, his base will be 1650.
I should be sleeping now, but in the morning I'll convert your numbers in a pm and later on when I have time if you like we can try adjusting them to the new standard, shouldn't be major alterations, just making sure numbers don't overshoot at level 20 with the new scaling.
Your words are humbling, thank you!
That's awesome! I'll have to check your concept out. :)
:)
I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this
That's awesome! I'll have to check your concept out. :)
Thank you, I only have 2 concepts so far but I put quite a lot of effort into making them the best I can imagine them to be, from unique and original mechanics to balanced numbers, talents, and most of all, Abilities, Themes, and Talents that are characteristic of the character and its theme.
So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.
I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this
So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.