Mandokir is designed to be something of a melee-Chromie; a character with extremely dangerous, telegraphed attacks. He differs from Chromie in that she predicts movement from long ranges to snipe heroes. Mandokir instead shows everyone exactly where he's aiming from the frontline, but in such a wide area that slower heroes may fail to get out of the way at all.
He is also a way for players to 'break away' a bit from their team, and progress based on their own performance. He still gains and gathers exp for his team, but his lower scaling will mean that if he is not scoring Decapitate kills, he will fall behind, and if he is scoring Decapitate kills, he will pull ahead.
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