Manitou have the ability to haunt enemies (kind of anti-abathur), allowing him to deal damages from a very safe position, but be carefull, enemies can drive you where they want!
Level 4 gives you a secondary skill. Each one have its own improvement later in talent tree.
STATISTICS
HEALTH 1,700 (+4.0%)
REGEN 3.54 (+4.0%)
MANA 490 (+10)
REGEN N/A
ATK SPEED 1.00 PER SECOND
DAMAGE 60 (+4.0%)
Combat Trait
1
Ghost form
When you hit an enemy hero with spirit walk, you become a ghost, hauting him : your body diseaper from battlegroud and appear above his head (like abathur symbiot) you can continue to use your skills, but your movements are linked to the haunted hero. Ghost form ends when the haunted hero dies, when you cast a new spirit walk, or after a maximum of 8 seconds haunting him.
Primary Abilities
1
Spirit barrage
Mana : 5
Cooldown : 2 seconds per charge
8 charges
Send a spirit to nearest enemy, prioritising heroes, dealing him 35 damages.
2
Haunted ground
Mana : 50
Cooldown : 10 seconds
Create an haunted aera on the ground around you.
Enemies in the aera are slowed by 40% and take 50 damages per second. Last 4 seconds.
3
Spirit walk
Mana : 70
Cooldown : 12
Send your spirit forward (medium range and speed)
If your spirit doesn't hit an enemy hero, your body is teleported to its final location.
If your spirit hits an enemy, spirit walk cooldown is set to 4 seconds, and you go to Ghost form on that enemy (see trait)
Heroic Abilities
1
Mass confusion
Mana : 100
Cooldown : 120 seconds
Enemies around you are confused for 3 seconds.
Confused enemies are silenced and attack the nearest hero, friend or foe.
2
Possession
Mana : 80
Cooldown : 120 seconds
For 4 seconds, take the total control of hauted enemy : you can move him and use all his skills. Enemies can damage him but not heal him. Your allies can heal him, but not damage him. At the end of possession, ghost form ends and spirit walk cooldown begins.
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