Mannaroth (Concept intro 2.0) By Ghosthit by ghosthit

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Mannaroth (Concept intro 2.0) By Ghosthit

By: ghosthit
Last Updated: Aug 30, 2016
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Mannaroth (Concept intro 2.0) By Ghosthit

King of the pit lords

A high health Specialist dealing massive area of effect damage but struggles with landing the kills, his self sustaining ability makes him an unstoppable foe in lanes

Combat Trait

1
Fel seeker
Consume the energy of enemies killed in forms of tiny floating balls of pure fel energy. Each ball heals Mannaroth for .25% of his maximum health, enemy heroes drop 4 balls

Primary Abilities

1
Shadow Cleave
Mannaroth swings his weapon and deals 75 damage to all enemies in a large radius (half circle) in front of him slowing them by 25%, 2 additional shadow weapons follow the same path dealing 75 damage each but will not slow

6 second cooldown
80 mana cost
instant cast
2
Felfire hellstorm
Target a medium radius area and summon 8 balls of immolation to fall randomly in the are each ball dealing 85 damage to all enemies in a small radius

15 second cooldown
110 mana cost
instant cast
3
Shadow gaze
Mannaroth shoots a beam out of his eyes creating a pool of fel energy for 3 seconds enemies stuck in this pool will suffer 185 damage every second it remains channeled

8 second cooldown
30 mana cost a second
channeled for 3 seconds

Heroic Abilities

1
Fel Volcano
Create a volcano spawning bolts of fel energy to erupt out of it, causing 160 damage (at level one) to nearby enemy heroes every .25 seconds, sending out a maximum of 16 bolts of energy over 4 seconds, this volcano has 1200 health and can be killed but when killed half of the remaining fel energy will erupt dealing a maximum of 1280 damage (at level one) to all targets in a medium radius around the volcano

100 second cooldown
70 mana cost
instant cast
2
Blood of Mannaroth
Turn a minion into an empowered fel minion dealing 100% increasaed damage to mannaroth's target heroes or 250% increased damage to structures and other minions, the minions receive a 100% increased health bar, and when killed the explode dealing their maximum health bar to all enemies in a small radius around them

60 second cooldown, 7 charges
40 mana cost
instant cast

Talents

Tier 1 talents:

-Promote

-Block

-Each time a hero is hit by Felfire hellstorm it restores 15 mana

-Shadowcleave instantly kills all minions

Tier 2 talents:

-Shadowcleave Spawns an additional shadow weapon

-Gathering power

-Shadow gaze's radius increased by 50%

-Fel balls can be collected from 50% farther away

Tier 3 talents:

-The original shadow weapon slows enemies by 45% for 4 seconds

-Heroes drop 100% additional fel energy

-Shadow gaze now only takes 1 second channel for the pool to last 3 seconds

-Felfire bolts fall 50% faster

Tier 4 talents:

-Fel volcano

-Blood of Mannaroth

Tier 5 talents:

-Shadow gaze deals additional damage equal to 1.5% of the enemy heroes maximum health

-While in the pool of shadow gaze enemy heroes receive 20% less healing

-35% of all damage done by shadow gaze returns to Mannaroth as a shield with infinite duration

Tier 6 talents:

-Every time an enemy is stuck by an infernal from felfire hellstorm they are stunned for .75 seconds

-Shadow cleave deals 30% increased damage to targets that are stunned, rooted, silenced or slowed

-Blood for blood

-Each fel ball collected increases the damage done by the next basic ability by .5% stacking up to a 10% increase

Tier 7 talents:

-Infernals spawn now have an immolation aura
immolation aura: Infernals deal 45 damage every second to all enemies in a small radius

-When sucked towards the target the enemies are rooted there for 1.5 seconds

-When the first 3 weapons of shadowcleave hit the cooldown is reduced by 2 seconds

-bolt of the storm

Basic characteristics

Basic attack damage: 177

Attack speed: one attack every 1.15 seconds

Health: 2294

mana: 500

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