Mannoroth charge to a enemy after and short deley. Gaining 70% movement speed. Stun, polymorth, move or attack cancel the charge
Primary Abilities
1
Manoroth's Charge
Manoroth charge forward for a medium range, push any enemy on his way forward with him, deal 20(+10) damage
2
Empower Strike
Activate to make your next basic attack deal 100% more damage and heal your equal to the damage deal
3
Howl of Terror
Manoroth lets loose a terrifying howl that causes enemy units in front Manoroth to fear, silence them, reduces their Basic Attack damage by 30% for 4 seconds
Secondary Abilities
1
Burn Aura
Deal 10 (+2 per level) damage per second to nearby enemies.
2
Doombolt
Sends a shadow bolt at the enemy, dealing 50(17 per level) damage. Deals 20% additional damage to targets below 30% health
3
Doomguard's Aura
Nearby enemies Basic Attack damage is reduces by 20%
Heroic Abilities
1
Doom
Marks an enemy Heroes, slow them by 10% deal 20(10 per level) damage per second to marks target, maximum 5 seconds . If marks target die while still being marks, reduces Doom's cooldown by 50%
2
Doomguard
Call in a Doomguard when Mannoroth is dead. Doomguard uses different Abilities, deal 50(15 per level) and have 100% Mannoroth's health. Last until Mannoroth respawn.
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