Mannoroth by lucky-tiger

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Mannoroth

By: lucky-tiger
Last Updated: Apr 9, 2021
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Mannoroth

The Destroyer

A tank that charges at his foes and terrorize them. While enchanting his allies to increase their power.

Very high hp- 2900
Medium aa- 100 damage 0.77 aa speed.

Tell me what you think!

Combat Trait

1
corruption
Enchant a friendly or destroyed fountain for unlimited time. friendly heroes who drinks from it are healed for additional 5 seconds (total of 25 seconds) and enchant friendly heroes that drink from it for the duration.
Enchanted allies have 10% increased damage and you are healed for 10% of the damage done to enemy heroes by them.

The fountain can be destroy. there may be only one fountain at time.

20 sec cd to switch.
100 sec cd if its destroyed.


Possible talents:

- (20) gain an additional charge. there can be up to 3 fountains at a time.
- active to refresh a friendly heroes fountain cd. Cant target self,
20 sec cd. increase the cd by the same amount of seconds reduced to the fountain cd (so 140 sec for full reduction).

Primary Abilities

1
[Q] trample
active to gain a stack of trample every 0.75 second, increasing your speed by 10%, stacks up to 3 times for the next 5 seconds. Your next strike vs an enemy stops you and cleaves, damaging the target and any enemy within a medium arc for additional 60 damage per stack of charge. Slows enemies by 35% for 1 sec per stack.

you cannot be slowed while charging.

9 sec cd.
40 mana


Possible talents:

- at 3 stacks stun targets for 0.5 seconds.
- your next 3 aa cleave for 100% damage.
- hitting 2 or more enemies with trample grants you 25 armor for 3 seconds.
2
[W] rain of fire
Calls down waves of fire that damage units in an area every second dealing 70 damage for the next 2 seconds and heal for 20% damage done. aa vs enemies refresh the duration.

Deal 50% damage to nonheroics.


15 sec cd.
70 mana.

Possible talents:

- inferno: after 4 seconds of being active- summon an infernal, stunning all enemies for 0.5 sec.
has 650hp, and aa with 50dps in splash?.
- hitting a single target deal 50% more damage.
- enemies lose 2 armor per hit for 2 seconds. stacks up to 10.
3
[E] Mannoroth's Gaze
Channel to gaze in target direction for up to 1.5 seconds, dealing 50 damage per 0.25 second split between all enemy heroes within a medium cone at target direction. if a target receives 200 damage (scales) from Mannoroth's Gaze, it is feared for 1.5 seconds.

Nonheroics take 30 damage per sec and are stunned for the duration.

reactivate to cancel.

10 sec cd.
50 mana.


Possible talents:

- HOWL OF TERROR: if the channel is complete, deal additional 50 damage to all enemies around you, this damage can proc fear.
- successfully fearing a hero heals you for 300 hp over the next 5 seconds
- feared enemies have their damage reduced by 40% for 3 seconds after fear ends.

Secondary Abilities

1
(talent) ENCASING WINGS
For the next 2 seconds Mannoroth cover himself with his wings, becoming immune to any hostile effect but unable to use other abilities or aa.

60 sec cd.

Heroic Abilities

1
[R1] doom
Skillshot, hits the first enemy hero. Reducing all healing it receives by 50% for 4 seconds and deal 400 damage over the duration.
If the target dies under the effect of doom, summon a doomguard for 20 seconds.

Doomguard has 1400 hp, 100 dps splash and mimics your MANNOROTH'S GAZE with 50% damage and untalented version.
Heal you for 100% of the damage done by the doomguard.
redirect it with R.

70 sec cd.
80 mana.



possible talents:

- Doom last for unlimited time, until the target hearths or dies. increase doomguard's hp and damage by 50%.
(the infinite duration and the heal reduction can be switched)
2
[R2] fell blood
Active to start emitting blood for the next 3 seconds. dealing 60 damage per second to nearby enemies while reducing their damage and speed by 30% for 1 second. Allies within the aoe are healed for 40 per seconds and are enchanted for 1 second.
Taking damage refresh the duration.

60 sec cd.
50 mana.


possible talents:

while at 50% hp and below, the cd of fell blood recharges 150% faster.

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