Born of hatred, tempered by war and cruelty, Mannoroth is the greatest of the annihilan Pit Lords. It was Mannoroth who devastated the Kaldorei in the War of the Ancients. It was Mannoroth whose blood corrupted the orcs. It was Mannoroth whose machinations slew the demigod Cenarius. And now, it is Mannoroth who stands in Nexus, first of the Burning Legion, the vanguard of an invasion once more.
Combat Trait
1
Fel Speed
Mannoroth gains a stack of Fel Speed, giving him 10% increased movement speed, after moving for 1, 3 and 6s each. He loses stacks at the same rate if affected by a slow. He loses all stacks if stationary for 1s.
At 3 stacks, Mannoroth's next basic attack deals 150% damage and stuns its target for 1s, pushing them back a short distance.
Mannoroth can use all of his abilities without stopping.
Primary Abilities
1
Cleaving Attack
Mannoroth swings his double sword, striking all enemies in a wide arc. Bonuses to Mannoroth's basic attack speed or damage, as well as on-hit effects, apply to Cleaving Attack as well.
Mana: 30
Cooldown: 6s
2
Reign of Fire
Click and drag to call down a short wall of flame of a chosen shape after a short delay. Enemies passing through the wall are set aflame, taking moderate damage over time over 3s. The wall lasts for 3s. Fire walls are not hidden by bush, and in fact, a bush with a fire wall in it temporarily stops offering concealment.
Mana: 60
Cooldown: 10s.
3
Howl of Terror
Mannoroth unleashes a terrifying howl, reducing the attack damage and ability power of all enemies in a sizable radius by 30% for 4s.
Mana: 75
Cooldown: 15s
Heroic Abilities
1
Trample
After a 0.4s channel, Mannoroth charges Unstoppably forward (range and width similar to Sundering), damaging, stunning and pushing aside enemies he comes in contact with. Reactivate or right click to stop early.
Once stopped, Mannoroth delivers a powerful blow to all enemies before him, heavily damaging and massively knocking them back.
Mana: 75
Cooldown: 60s
2
Doom
Mannoroth dooms a neutral or hostile minion, mercenary or pet to a terrible, inevitable death. The victim takes escalating damage every second until it dies, at which point a Doomguard will burst from the body and attack enemies near Mannoroth.
The Doomguard is a strong pet that attacks in melee, and also damages all nearby enemies with a fiery aura. Lasts 30s or until killed.
Mana: 66
Cooldown: 90s.
Special Mount
1
Rear
Mannoroth rears up, channelling for 1s. if not interrupted by damage, he immediately gains full stacks of Fel Speed.
Cooldown: 20s.
Level 1 Talents
[ul]
[li]Wing Block: Passive: As Block, but also gains a stack when using Cleaving Attack.[/li]
[li]The Flayer: Cleaving Strike: Deals 20% more damage to targets in middle third of cone.[/li]
[li]Clinging Flames: Reign of Fire: Now slows by 20%.[/li]
[li]Regeneration Master: Passive: Standard.[/li]
[/ul]
Level 4 Talents
[ul]
[li]Draining Assault: Basic attacks have 20% lifesteal. Cleaving Attack has 20% lifesteal, halved vs. minions.[/li]
[li]Gallop: Fel Speed: Now stacks up to 4 after 10s. At 4 stacks, next basic attack procs a free Cleaving Attack after the stun+push.[/li]
[li]Chill of Fear: Howl of Terror: Now additionally slows by 30% for 2s and has 1s shorter cooldown.[/li]
[li]Amplified Healing: Passive: Standard.[/li]
[/ul]
Level 7 Talents
[ul]
[li]Chain Cleave: Cleaving Strike: Now refunds 0.5s cooldown and 5 mana per target hit.[/li]
[li]Power Cleave: Cleaving Strike: Reduces damage by 50%. Lost damage is added to the next basic attack instead.[/li]
[li]Standing Start: Rear: Now a 0.2s channel, no longer interrupted by damage, -5s cd.[/li]
[li]Bellowing Howl: Howl of Terror: +50% radius, 1s shorter cooldown.[/li]
[li]Wing Shield: Passive: As Spell Shield but 75% reduction and 1s duration.[/li]
[/ul]
Level 13 Talents
[ul]
[li]Wall of Fire: Reign of Fire: Wall now lasts 5s and is 50% longer.[/li]
[li]Rain of Fire: Reign of Fire: Now stuns for 0.5s on creation.[/li]
[li]Deafening Howl: Howl of Terror: Now silences for 2s and has 1s shorter cooldown.[/li]
[li]Fel Shield: Fel Speed: Now grants a 5% of Max HP shield per stack. Lasts 2s after stacks lost.[/li]
[li]Relentless: Passive: Standard.[/li]
[/ul]
Level 16 Talents:
[ul]
[li]Momentous Cleave: Cleaving Attack: Becomes passive. Whenever off cooldown, it will be used instead of a basic attack, at no mana cost. If on cooldown, basic attacks reduce it by 1s instead.[/li]
[li]Resonant Howl: Howl of Terror: All effects are now 50% stronger and have a 25% longer duration.[/li]
[li]Imposing Presence: Passive: Standard.[/li]
[li]Stone Skin: Passive: Standard.[/li]
[/ul]
Level 20 Talents
[ul]
[li]Stampede: Trample: +50% range; may now left click once to stop and resume in a different direction.[/li]
[li]Hell on Azeroth: Doom: Doomguard gains Cripple, a ranged beam attack which constantly applies Howl of Terror to its target. Additionally, whenever enemy minions or heroes die near the Doomguard, its lifetime is extended and Doom's cooldown is reduced by 1s, 5s for heroes.[/li]
[li]Bolt of the Storm: Active: Standard.[/li]
[li]Hardened Shield: Active: Standard.[/li]
[li]Demonic Might: Passive: As Nexus Blades, but also applies to Cleaving Attack.[/li]
[/ul]
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