Strengths:
Short Range Sustained AoE Damage
Extreme Anti-burst Survivability
Displacement Immunity
Crowd Control
Weaknesses:
Bad Roaming
Limited Mobility
Long Cooldowns
Healer Reliant
Stats Health: 2400 Health Regen: 5.00 Unit Radius: 1.2 Basic Attack Damage: 85 Basic Attack Speed: 0.8 Basic Attack Range: 1.5 Maximum Fel Blood: 1200
Combat Trait
1
Basic Attack
Mannoroth's Basic Attacks cleave for 100% damage around the target.
2
Immolation
Passive
Mannoroth prevents 20% damage taken from enemies, storing it as Fel Blood on his resource bar. Each instance of stored Fel Blood decays over 10 seconds, dealing the stored damage to Mannoroth (This part of the damage cannot be modified) and all nearby enemies.
Primary Abilities
1
Chaos Strike
Cooldown: 5 Seconds
Charge forward in the direction of the cursor for up to 2 seconds. Every 0,25 seconds of the charge, increase the Cooldown of Chaos Strike by 1 second. Colliding with an enemy Hero, wall or recasting the ability ends the charge dealing 170 (+4%/lvl) damage to all enemies in front of Mannoroth.
2
Howl of Terror
Cooldown: 14 Seconds
Reduce damage dealt of nearby enemies by 30% for 2,5 seconds and deal 50 (+4%/lvl) damage to them. Enemy Heroes, who remain within range for the full duration will be Feared for 1,5 second.
3
Fel Meteor
Cooldown: 12 Seconds
Call down a fel meteor at the target location that strikes after 0,75 seconds, dealing 150 (+4%/lvl) damage. Enemies in the center take double damage and are Stunned for 0,5 seconds.
Heroic Abilities
1
Blood Pact
Cooldown: 60 Seconds
Infuse an allied Hero with Mannoroth's blood, linking maximum Health together for 8 seconds.
While linked, both Heroes heal for 25% of damage dealt.
Either Hero becoming Invulnerable or Untargetable instantly breaks the link, leaving both Heroes with the same percentage Health.
2
Demonic Embrace
Cooldown: 30 Seconds
Mannoroth channels for up to 1,5 seconds, enveloping himself with demonic wings, becoming Protected and Unstoppable.
When this effect ends, knock enemies in close proximity away and unleash an eruption of fel energy in a larger area, dealing 170 (+4%/lvl) damage and slowing enemies hit by 60% for 1 second.
Special Mount
1
Fiendish Stride
Passive
Mannoroth is too heavy to mount up or to be moved by other Heroes. (Immune to pushes, pulls, draggs, throws, knockbacks, teleports etc.)
Talents - Lvl 1
Q - Crushing Blow Quest: Hitting enemy Heroes with Chaos Strike permanently increases its damage by 5, up to 200. Reward: After hitting 40 enemy Heroes, Chaos Strike reduces Armor of enemies hit by 20 for 3 seconds.
E - Malefic Impact Quest: Hitting enemy Heroes with Fel Meteor permanently increases Fel Meteor's damage by 10, up to 150 (doubled in the center). Reward: After hitting 15 Heroes, Fel Meteor strikes 33% faster.
D - Burning Blood
Immolation additionally deals 15 damage per second to nearby enemies and heals for 50% of the damage dealt.
Talents - Lvl 4
W - Fel-Enhanced Lungs
Howl of Terror deals additional 250% damage to Heroes over 6 seconds.
Passive - Focused Cleave
Basic Attacks deal 40% increased damage to the primary target.
Each supsequent Basic Attack against the same enemy Hero increases this bonus by 10% for 4 seconds, stacking infinitely, expiring upon attacking a new enemy.
Passive - Burning Wounds
Basic Attacks deal 30 (+4%/lvl) bonus damage over 5 seconds, stacking up to 3 times.
Talents - Lvl 7
W - Demoralizing Shout
Howl of Terror damage reduction is increased to 50%.
Q/E - Fel Synergy
Heroes hit by Chaos Strike or Fel Meteor take an additional damage equal to 2% of their maximum Health.
Mannoroth is healed for 20% of the damage dealt to enemy Heroes with Basic Abilities.
D - Abyssal Armor
Increase Immolation's damage prevention to 30%.
Mannoroth takes 50% less damage from Immolation.
Talents - Lvl 13
Q - Fel Rush
Maximum charge duration is doubled and the charge Cooldown penalty is halfed.
E - Rain of Ruin
If Fel Meteor hits at least one enemy Hero, reduce its Cooldown by 4 seconds.
Enemies hit by the center are stunned for 0,5 seconds longer.
Passive - Unbound Chaos
Basic Attacks reduce Cooldowns of Mannoroth's Basic Abilities by 0,4 seconds for each enemy Hero hit.
Talents - Lvl 16
Q - Impaling Charge
Colliding with an enemy Hero no longer ends the charge, instead impaling and dragging them with Mannoroth for the duration of the charge.
W - Battle Shout
Howl of Terror grants Mannoroth and all nearby allies 30% Attack Speed and 10% Movement Speed for 4 seconds.
E/D - Inferno!
From the Fel Meteor rises an Infernal that deals 60 (+4%/lvl) damage per second and lasts for 8 seconds.
Infernal deals Immolation damage to enemies around it.
Talents - Lvl 20
R (Blood Pack) - Blood Gift
Blood Pact grants affected Heroes 300 bonus maximum Health and healing equal to 10% of their damage dealt to enemy Heroes.
This effect does not stack and is lost on death.
R (Demonic Embrace) - Chaos Nova
Demonic Embrace deals 100% more damage and stuns enemies for 1 second instead of slowing them.
Upon taking fatal damage, cast Demonic Embrace for free. This effect has a 120 seconds Cooldown.
W - Piercing Howl
Howl of Terror has 20% increased range and slows enemies by 20% for 4 seconds.
Active - Nether Ward
Cooldown: 60 Seconds
Activate to make Mannoroth Immune to spell damage for 3 seconds and deal 50% of the damage prevented back to enemies.
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