Mannoroth by Koetetsu

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Mannoroth

By: Koetetsu
Last Updated: Sep 26, 2017
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Mannoroth

The Destructor

Background:
A pit lord whose ruthlessness and vile cunning made him into one of the favoured lieutenants of the Burning Legion. Known as “the Destructor” and "the Flayer", Mannoroth was the barbaric leader of the pit lords when the dark titan Sargeras subjugated them and bent them to his will.

HP: 2900 (+5%/level)
Mana: 500 (+4%/level)
Attack Damage: 155 (+3%/level)
Attack Speed: 0.8

Concept Summary: 
A hero meant to be a siege breaker; Mannoroth charges headlong into enemy fortifications, boosting allies and reducing enemy damage. With a coordinated team, Mannoroth can level entire towns while his allies draw the attention of the enemy team or wade in the middle of a team fight and cause havoc for the enemy team's front line.

Combat Trait

1
The Flayer
Basic attacks deal 50% splash damage to enemies in an arc in front of Mannoroth.

Primary Abilities

1
Brutal Fissure
Ability Key: Q
Mana Cost: 50
Cooldown: 10 seconds

Mannoroth slams the ground in front of him with his warblade; dealing 175 (+4%/level) damage to enemies in a cone in front of him and slowing them by 25% for 1.5 seconds. Non-Heroic units are stunned for 1 second.
2
Rain of Fire
Ability Key: W
Mana Cost: 80
Cooldown: 15 seconds

Calls down 3 waves of flaming rocks that damage enemies in an area and burns them. Deals 185 (+4%/level) damage on impact and an additional 90 (+4%/level) damage over 3 seconds. Structures take 100% increased burn damage.
3
Howl of Terror
Ability Key: E
Mana Cost: 50
Cooldown: 12 seconds

Looses a terrifying howl, reducing all damage dealt by nearby enemies by 25% for 3 seconds.
Minions and Mercenaries have their attack speed slowed by 50% for the duration.

Secondary Abilities

1
Enraged Regeneration
Cooldown: 60 seconds

Instantly heal 15% of your maximum HP and an additional 20% over 5 seconds. Hero takedowns reduce the cooldown by 30 seconds.

Heroic Abilities

1
Blood Haze
Ability Key: R
Mana Cost: 100
Cooldown: 100 seconds

Forges a blood pact with nearby allies causing them to deal 30% more damage at the cost of losing 2.5% health every second. Minions and Mercenaries deal 100% more damage and will not lose HP but die at the end of the ability. Lasts 10 seconds.

Upgrade: Blood Bath
Heals you for 10% health and an additional 2% health per second for each hero affected by Blood Haze. Also heals you again for another 10% (3% for non-heroes) of your health when they die while under the ability's effect. 
2
Shadowbind
Ability Key: R
Mana Cost: 100
Cooldown: 80 seconds

Corrupts the ground around the Pit Lord with Fel Energy; after 0.75 seconds, shadow tendrils root all enemies around the Pit Lord for 1.5 seconds and deals 330 (+4%/level) damage over 3 seconds. Non-Heroic enemies are rooted for 10 seconds and structures are disabled for 10 seconds. Deals 100% more damage to non-heroic units.

Upgrade: Lingering Shadow

After the damage wears off, enemies are slowed by 40% for 2 seconds. Increases area of effect by 15%.

Special Mount

1
Impaling Charge
Gain 25% movement speed when out of combat for 3 seconds. Your first basic attack allows you to charge to your enemy at a certain distance (3 range). 

TALENTS

TIER 1

Gluttony (Quest) - Collect 30 Regeneration Globes. Regeneration Globes grant 10 max Health and 1 HP regeneration/second. Up to 300 health and 30 health regen.
Reward: Regeneration Globes grant restore 100% more health and mana.

Cleaving Reach (Quest) - Destroy 100 minions or 5 defensive structures (towers, keeps or wells).
Reward: Increases The Flayer's cleave damage by 10% and increases the splash damage area by 50%.

Raze (W) - Structures hit by Rain of Fire lose 1 ammo with each hit.

TIER 2

Erode (Q) - Brutal Fissure explodes a second time after 2 seconds dealing 132 (+4%/level) damage and slows enemies hit by 20% for 1.5 seconds.

Fire and Brimstone (W) - increases the damage dealt by Rain of Fire to non-heroic enemies and structures by 50%

Echoed Howl (E) - Increases the range of howl of terror by 50% but only reduces the damage of enemies in the extended area by 15%

TIER 3

Burning Ground (Q) - Brutal fissure also covers the area with flames that deal 120 (+4%/level) damage over 4 seconds.

Soul Drain (E) - Gain a shield equal to 6% of your health for each enemy hero hit by Howl of Terror.

Headlong Rush (Z) - Increases charge range by 1 and your next basic attack deals 50% more damage after charging an enemy.

TIER 4 (See Heroic Abilities)

TIER 5

Corrupting Fire (W) - Burning enemies are slowed by 20%.

Deep Breath (E) - Adds a 0.5 second delay to Howl of Terror but sucks in enemies in range during that time.

Enraged Regeneration - Activate to instantly heal you for 15% of your max HP and an additional 20% over 10 seconds.

TIER 6

Seismic Spike (Q) - Now creates a wave of rock spikes that knocks enemies into the air for 0.5 seconds and deals an additional 50 (+4%/level) damage when hitting the ground. (note: applies the slow/stun after hitting the ground)

Shattering Rain (W) - Adds an additional wave of Fire and each hit decreases the armor of enemies by 5.

Unstoppable Charge (Z) - Become unstoppable for 1.5 seconds when charging an enemy.

TIER 7

Blood Bath (See Heroic Abilities)

Lingering Shadow (See Heroic Abilities)

Reincarnation - If Mannoroth dies with at least 100 mana left, His death timer is reduced by 50%.

Decimate - You may now activate The Flayer to increase your next basic attack damage by 100% (15 second cooldown) and passively increases basic attack damage by 20%.

NOTES

- Ability animation concepts:
Brutal Fissure was meant to look like the attack he made on thrall that sent him flying away in the Warcraft III cinematic.

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