lvl 1
1. Q- Reduces its CD by 2s and also regenerate 2 Fel Energy if hit an enemy Hero
2. W- Quest: for each enemy Hero hit, increase its fear duration by 0,0125.
Unlimited
3. D- Basic attacks slow enemies hit by 15% for 1,5s
lvl 4
1. Q- Grants a charge of
Spell Block when hit an enemy Hero, reducing damage taken from the next spell
2. W- Reduces damage taken by 30% for 3s for each enemy Hero hit, up to 15s
3. E- Inferno heals your by 100% of the damage they deal
lvl 7
1. W- Now deals
210 (+4%) damage
2. E- Inferno deals 100% more damage against structure
3. D- Basic attacks deals 50% more damage to minions
lvl 13
1. Q- Enemies that passes through the burn area are slowed by 30%
2. W- Decrese its CD by 0,1s for each minion, merc or monster hit. Reduces CD by 0,25s for each enemy HERO hit
3. D- When an enemy minion dies close to you, regenerates 1 Fel Energy and heals you
90 (+4%)
lvl 16
1. E- Whenever Inferno attacks, reduces your CD of basic abilities by 0,75s
2. E- Whenever Inferno attacks, regenerates 1 Fel Energy. Also increase the number maximum of Fel Energy you can store to 50
3. E- Inferno deals
22 (+4%) damage to nearby enemies
lvl 20
1. R1- Deals a bonus of 0,5% of the enemy's maximm health a second.
2. R2- Now if the enemy colides with terrain, stun him for 4s and deals a bonus of
300 (+4%) damage
3. D- Basic attacks reduce the CD of your chosen ulti by 1s for each enemy hit
4. Z- Now allies heroes can use the portal, but increase cooldown from 50s to 100s
Just...no. Have it be a set duration instead.