Mannoroth by rgg138

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Mannoroth

By: rgg138
Last Updated: Jan 15, 2017
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Mannoroth

Pit lord

He is a meele specialist that is good at controling areas. Uses Fel Energy instead of Mana to summon Infernals. That Infernals is good at objectives or at pushing lines

Combat Trait

1
FEL ENERGY (passive)
Use Fel Energy instead of Mana. Basic attacks regenerates 1 Fel Energy for each enemy minion hit and 2 for each enemy Hero hit. Stores up to 40 Fel Energy
2
Cleaving Attack (D)
-Passive: Basic Attacks cleaves.
-Activate to increase damage of your next basic attack by 100% and knock back enemies hit


cooldown: 20s

Primary Abilities

1
Fel Hellstorm (Q)
Calls down 3 Meteors that fall in a big area after a 1s delay. Each meteors deals 125 (+4%) damage in a small area. That small area burns, dealing 20 (+4%) damage a second for 5s.
-Basically it's the same as Rain of Destruction, but not channeled and without randomness. Fall at enemy's position, preferring Heroes.

cooldown: 8s
cost: no cost
2
Mannoroth's Gaze (W)
Fears enemies in the area for 0,75s.
Cone area in front of Mannoroth with range and arc similar to Cone of Cold from Jaina

cooldown: 15s
cost: no cost
3
Inferno (E)
Press E and click at the burned area from FEL HELLSTORM (Q) to creat an Inferno there. Inferno deals 80(+4%) damage. Lasts until killed.

cooldown: 1s
cost: 10 Fel Energy

Heroic Abilities

1
doom (r1)
Deals 40 (+4%) damage per second to the target for 20s.
If the target dies under Doom, a Demon will spawn from its corpse. Deals 150 (+4%) damage per attack and last 10s


cooldown: 80s
2
Shadowforce (r2)
Cast a Beam foward. Mannoroth channels that Beam if hits an enemy Hero, knocking him back and dealing 50 (+4%) damage a second until he colides with a terrain.
Skillshoot with long range.

cooldown: 60s

Special Mount

1
Dark Portal (Z)
Mannoroth cannot mount. Instead, he casts a portal similar to Medivh, but with global range. Only Mannoroth can enter portal. Lasts 6s.

cooldown: 50s

Statistics

Health: 2400 (+4%)
HP regen: 5,00 (+4%)

Fel Energy: 40

Attack Damage: 125 (+4%)
Attack Speed: 0,8
Attack Range: 2
(bigger than normal meeles)

Talents

lvl 1


1. Q- Reduces its CD by 2s and also regenerate 2 Fel Energy if hit an enemy Hero

2. W- Quest: for each enemy Hero hit, increase its fear duration by 0,0125. Unlimited

3. D- Basic attacks slow enemies hit by 15% for 1,5s



lvl 4


1. Q- Grants a charge of Spell Block when hit an enemy Hero, reducing damage taken from the next spell

2. W- Reduces damage taken by 30% for 3s for each enemy Hero hit, up to 15s

3. E- Inferno heals your by 100% of the damage they deal



lvl 7


1. W- Now deals 210 (+4%) damage

2. E- Inferno deals 100% more damage against structure

3. D- Basic attacks deals 50% more damage to minions



lvl 13


1. Q- Enemies that passes through the burn area are slowed by 30%

2. W- Decrese its CD by 0,1s for each minion, merc or monster hit. Reduces CD by 0,25s for each enemy HERO hit

3. D- When an enemy minion dies close to you, regenerates 1 Fel Energy and heals you 90 (+4%)



lvl 16


1. E- Whenever Inferno attacks, reduces your CD of basic abilities by 0,75s

2. E- Whenever Inferno attacks, regenerates 1 Fel Energy. Also increase the number maximum of Fel Energy you can store to 50

3. E- Inferno deals 22 (+4%) damage to nearby enemies



lvl 20


1. R1- Deals a bonus of 0,5% of the enemy's maximm health a second.

2. R2- Now if the enemy colides with terrain, stun him for 4s and deals a bonus of 300 (+4%) damage

3. D- Basic attacks reduce the CD of your chosen ulti by 1s for each enemy hit

4. Z- Now allies heroes can use the portal, but increase cooldown from 50s to 100s

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1
[-]
MarioToast | January 2, 2017 12:09pm
"Deals 22 (+4%) damage per second to the target until he dies."
Just...no. Have it be a set duration instead.
1
[-]
rgg138 (1) | January 2, 2017 12:35pm
Your suggestion is welcome
1
[-]
DakDez17 | December 28, 2016 7:54am
OK... Mana for ultimates? And if it's Fel Energy, then how is it possible to get 50 or 60???
1
[-]
rgg138 (1) | December 28, 2016 8:08am
corrected
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