Mannoroth by rgg138

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Mannoroth

By: rgg138
Last Updated: Aug 28, 2020
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Mannoroth

Pit lord


Tank/Bruiser meele

Combat Trait

1
BLOOD OF MANNOROTH (D)
cooldown: 60s
cost:
10% hp

At the cost of his hp, Mannoroth puts a well with his blood at a target location for 6s
Allied heroes can drink from this well, increasing basic attack damage by 20% and movement speed by 25%. But they lose 1.5% of their maximum hp a second. Last 8s

Mannoroth cannot drink from the well
2
Cleaving Attack
Basic Attacks cleaves

Primary Abilities

1
Fel Hellstorm (Q)
cooldown: 5s
cost:
30 mana

Summon a wave of hellfire at the targeted area, dealing 156 (+4%) damage over 1.5s. 39 (+4%) per tick
Stores 3 charges
2
Mannoroth's Gaze (w)
cooldown: 16s
cost:
75 mana

Fears enemies in a cone area in front of you for 0.75s.
3
Summon Imp (e)
cooldown: 14s
cost:
40 mana

Summon 1 Imp for each 10% of Mannoroth's missing hp. They cast a fireball that deals 24 (+4%) spell damage at the cost of 20% of their health. When an Imp dies, they are converted into 150 (+4%) healing to Mannoroth.

Secondary Abilities

1
Demon Armor
(Added by lvl 16 talent)

cooldown: 40s
cost:
0

Passively grants 5 physical armor.
Activate to increase Physical armor by 85 for 6s
2
Dark Pact
(Added by lvl 16 talent)

cooldown: 20s
cost:
0

Sacrifices 10% of your current health to shield you for 250% of the sacrificed health for 8s. Usable while suffering from cc.
3
Nether Ward
(Added by lvl 16 talent)

cooldown: 60s
cost:
0

Surrounds the caster with a shield that lasts 1.5s, reflecting all harmful spells cast on you

Heroic Abilities

1
INFERNO (R1)
cooldown: 60s
cost:
80 mana

Summons an Infernal, dealing 180 (+4%) damage and stunning enemies in the area for 1 sec.
The Infernal has 1800 (+4%) hp, deals 21 (+4%) damage to all nearby enemies every sec and 70 (+4%) per attack. 20% of all damage Mannoroth takes is transferred to the infernal. Last until killed.
2
HELLFIRE (r2)
cooldown: 30s
cost:
10 mana per second

Channel to ignites the area around Mannoroth, dealing 54 (+4%) damage to himself and 162 (+4%) damage to nearby enemies every sec. Moves 20% slower. Last until canceled (Press R to cancel the channel). Each time it damages an enemy hero, grants Mannoroth 5 armor, up to 60, for 5s

Special Mount

1
TRAMPLE (Z)
cooldown: 4s

Channel in place for 1s to mount, increasing movement speed by 30%.

When damaged while mounted, dismount after 2s. But if Mannoroth deals damage, he dismounts.
Mannoroth's first basic attack while mounted tramples, dealing 100% more damage and charging to the other side of the target

Statistics

Health: 2424 (+4%)
HP regen: 5.05 (+4%)

Mana: 490 (+10)
Mana regen: 2 (+0.0975)

Attack Damage: 110 (+4%)
Attack Speed: 0,76
Attack Range: 2

Talents

lvl 1


1. E- Regeneration Globes grants 1 additional regen a sec.
Quest: Collect 25 globes
Reward: summon an Imp every 30s

2. W- Quest: for each enemy Hero hit, increase its fear duration by 0.0075. Unlimited

3. - If a basic attack hit 3 or more enemy heroes, the next one deals 150% increased damage and regenerate 40 mana



lvl 4


1. Q- Fel Hellstorm area and range increased by 20%

2. W- After Mannoroth's Gaze, the next 2 basic attack are range, hit only 1 enemy, and deal 15% bonus damage.
Basic attacks against feared enemies reduce cd of Mannoroth's Gaze by 3s

3. E- Stuns, silence and root against Mannoroth is redirected to the closest Imp. Can happen once every 30s



lvl 7


1. Q- Fel Hellstorm deals bonus damage per tick. Bonus damage varies randomly between 10 (+4%) and 16 (+4%)

2. E- Imp's fireball now costs 25% of their hp. And Fireball deals 30 (+4%) damage. Reduces its cd by 2s

3. D- Allied heroes under Blood of Mannoroth gains a new effect: Abilities that damage more than 1 enemy player at the same time deal 25% more damage



lvl 13


1. Q- Fel Hellstorm cd reduced by 1s and has an additional charge

2. D- Allied heroes under Blood of Mannoroth no longer lose hp a second. Also, increase movement speed bonus to 35%

3. Z- Mount no longer require channeling and increase mounted period after being damaged by 1s. But increase cd by 3s



lvl 16


1. - Gains a new ability: Demon Armor

2. - Gains a new ability: Dark Pact

3. - Gains a new ability: Nether Ward



lvl 20


1. R1- Inferno now has 3 charges. Whenever 4 heroes are under Blood of Mannoroth effect, grant 1 charge of Inferno. Can happen only once per Blood of Mannoroth

2. R2- Hellfire no longer damages Mannoroth. Intead, heals him by 54 (+4%). Mannoroth is immune to CC during Hellfire

3. D- Basic attacks reduce the cd of Blood of Mannoroth by 2s for each enemy hero hit

4. D- Allied Heroes under Blood of Mannoroth are immune to blind and silence for the first 4s

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