lvl 1
1. E- Regeneration Globes grants
1 additional regen a sec.
Quest: Collect 25 globes
Reward: summon an Imp every
30s
2. W- Quest: for each enemy Hero hit, increase its fear duration by 0.0075.
Unlimited
3. - If a basic attack hit 3 or more enemy heroes, the next one deals
150% increased damage and regenerate
40 mana
lvl 4
1. Q- Fel Hellstorm area and range increased by 20%
2. W- After Mannoroth's Gaze, the next 2 basic attack are range, hit only 1 enemy, and deal
15% bonus damage.
Basic attacks against feared enemies reduce
cd of Mannoroth's Gaze by
3s
3. E- Stuns, silence and root against Mannoroth is redirected to the closest Imp. Can happen once every
30s
lvl 7
1. Q- Fel Hellstorm deals bonus damage per tick. Bonus damage varies randomly between
10 (+4%) and
16 (+4%)
2. E- Imp's fireball now costs
25% of their hp. And Fireball deals
30 (+4%) damage. Reduces its cd by 2s
3. D- Allied heroes under Blood of Mannoroth gains a new effect: Abilities that damage more than 1 enemy player at the same time deal
25% more damage
lvl 13
1. Q- Fel Hellstorm
cd reduced by
1s and has an additional charge
2. D- Allied heroes under Blood of Mannoroth no longer lose hp a second. Also, increase movement speed bonus to 35%
3. Z- Mount no longer require channeling and increase mounted period after being damaged by 1s. But increase
cd by
3s
lvl 16
1. - Gains a new ability:
Demon Armor
2. - Gains a new ability:
Dark Pact
3. - Gains a new ability:
Nether Ward
lvl 20
1. R1- Inferno now has 3 charges. Whenever 4 heroes are under Blood of Mannoroth effect, grant 1 charge of Inferno. Can happen only once per Blood of Mannoroth
2. R2- Hellfire no longer damages Mannoroth. Intead, heals him by
54 (+4%). Mannoroth is immune to CC during Hellfire
3. D- Basic attacks reduce the
cd of Blood of Mannoroth by
2s for each enemy hero hit
4. D- Allied Heroes under Blood of Mannoroth are immune to blind and silence for the first 4s
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