Mannoroth is a high-damage low-mobility versatile tanky frontline
Combat Trait
1
Explosive Remains
Upon death Mannoroth deals significant damage in an AOE. Damage decreases based off of the distance from the blast.
Primary Abilities
1
Mannoroth’s Gaze
Mannoroth fears all enemies in a cone causing them to run with a slow and cower causing stun for [#] seconds.
2
Massive Blast
Mannoroth sends selected enemy flying away from him and causes a debuff making the enemy take more damage for [#] seconds.
3
Wing Shield
Mannoroth spreads his wings and blocks all incoming damage for [#] seconds. Mannoroth can not move during duration.
Heroic Abilities
1
Inferno
Mannoroth summons a raging Infernal from the sky to come crashing to the ground at a target location after .5 seconds, dealing X damage, and stunning enemies in the impact zone for 2.25 seconds. The infernal passively deals Y damage per second to nearby enemy heroes, minions and structures, and attacks for Z damage. 10 second duration.
2
Doom
Deals 2.5% of the targets Maximum Health per second over 30 seconds, this cannot be cleansed or removed. The target has their health regeneration set to 0 for the duration and are revealed if within sight range of Mannoroth. Doom deals less damage over time but reduces the effectiveness of Healing.
Special Mount
1
Empowered Fel
Mannoroth's feet glow green as he moves at mount speed.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments