2. Tireless March (Z):Reduce the cooldown of Pit March by 10 seconds. Pit March is always active while at the Altar.
3. First Aid:Activate to heal 35.49% of your max Health over 6 seconds.
Level 10: 1. Fel FireStorm (R):Mannoroth targets a large area for fireballs to fall upon. One fireball falls every 0.5 seconds an each fireball does 30 (+10 per level) damage and lands on a random spot in the target location for 6 seconds.
2. Reign of Fear (R):Mannoroth lets out a roar causing enemies in the area to run aimlessly for 3 seconds. If they collide with a wall they are stunned for 2 seconds.
Level 13: 1. Relentless:Reduces the duration of silences, stuns, slows, roots, fears, and polymorphs against your Hero by 50%.
2. Spell Shield:Upon taking Ability Damage, Reduce that damage and further Ability Damage by 50% for 2 seconds. Can only trigger once every 30 seconds.
3. Life Leech:Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal you for the same amount.
4. Flaming Meteor (W):Meteor Slash spread also applies burn.
Level 16: 1. Chaos Burns (Q):Chaos Bolt applies a burn dealing 8 (+4 per level) damage per second for 3 seconds.
2. Imposing Presence:Enemies that attack you have their Attack Speed slowed by 50%.
3. Wide Swings:Basic Attacks deal 50% of your Basic Attack damage in an area around the target.
4. Massive Charge (E): Ruthless Charge knocks back enemies hit and stuns them for 0.5 seconds while charging.
5. Blood for Blood:Activate to steal 15% of target enemy's Max Health and slow its Movement Speed by 30% for 3 seconds.
Level 20: 1. Chaos Storm (R):Fel FireStorm fireballs fall 40% faster and slow enemies hit by 30% for 2 seconds.
2. Absolute Evil (R):Reign of Fear causes enemies to Basic Attack other enemies within Basic Attack range. If no enemies are within range then they are still feared.
3. Nexus Blades:Basic Attacks deal 20% more damage and slow the target for 1 second.
4. Rewind:Activate to reset the cooldowns of your Basic Abilities.
I would love to see him, or Arhcimonde or Kil'Jaeden (as I picture them having the same exact abilities) in the game, however I fear something would need to be done to make them a lot less like Azmodan, these 3 and Azmodan can easily have the same exact mechanics with little variation.
Great concept mate, If it makes it into the game I have to prod blizzard to release my Grommash as well. Because c'mon.. Grommash and Mannoroth. Writes itself.
Thank you for the feedback! I am glad you took the time to let me know your concerns. <3
I was thinking that if his fel firestorm summoned creeps then it would be azmodans. I'm thinking that this ultimate is more like a big area with fireballs randomly landing in places. More like raynor but stand still and random.
Fel Firestorm is way much like other ultimates, it would be better if the meteors turned into a Fel golems and attacked heroes and then minions while as meteors they did a bit lesser damage.
on the other things, its cool - but i think he fits more as a specialist than an assassin
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Thank you for the feedback! I am glad you took the time to let me know your concerns. <3
I was thinking that if his fel firestorm summoned creeps then it would be azmodans. I'm thinking that this ultimate is more like a big area with fireballs randomly landing in places. More like raynor but stand still and random.
on the other things, its cool - but i think he fits more as a specialist than an assassin