Mannoroth(WIP) by Bkfootball03

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Mannoroth(WIP)

By: Bkfootball03
Last Updated: Aug 31, 2017
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Mannoroth(WIP)

Enforcer of the Burning Legion

Mannoroth is the most well known of all the Pit Lords in the Burning Legion, his fel green blood causing anyone who consumes it to go into a violent rampage.

In Heroes of the Storm, he is capable of farming experience for his team in the early game, and supporting his allies and tanking damage during team fights in the late game.

Role:


Tanky Bruiser, Mercenary Farmer(Think Rexxar or Samuro)

Strengths:


Durability

Farming

Teamfighting

Weaknesses:


Burst Damage

Pushing

Initiation

Combat Trait

1
Blood Curse
While Mannoroth is alive, all enemy heroes take 0.5% of their maximum health in damage whenever they use a basic attack, take 2% when using a basic ability, and take 3% when using a Heroic Ability. This cannot kill enemy heroes, only taking them down to 1 health if it goes over the threshold.

Use: Passive
Affects: Enemy Heroes

Primary Abilities

1
Cleave
Cooldown: 6 seconds
Mana: 50

Mannoroth uses his weapon to cleave a large area in front of him, dealing damage to all units near to the original target. Minions and Mercenaries take 50% extra damage.

Use: Ability
Affects: Enemy units
2
Felfire
Cooldown: 10 seconds
Mana: 80

Mannoroth lets out a blast of Fel fire around him, dealing damage to enemies and slowing them by 25% which decays by 5% every second.

Use: Instant
Affects: Enemy Units
3
Crush
Cooldown: 12
Mana: 60

Mannoroth stomps on an enemy unit, dealing damage and stunning them for 2 seconds.

Use: Ability
Affects: Enemy Units

Heroic Abilities

1
Blood of Mannoroth
Cooldown: 100
Mana: 100

Mannoroth causes an enemy unit to drink some of his blood. This causes them to take 2% of their maximum health as damage every second for 40 seconds or until they kill an enemy.

Use: Ability
Affects: Enemy Heroes
2
Fearful Presence
Cooldown: 50 seconds
Mana:
120

Mannoroth lets out a mighty roar, stunning all nearby enemies for 1 second, after which slowing them by 50% which decays by 10% every second. Slow does not stack with Felfire, but does take priority over it.

Use: Ability
Affects: Enemy Units

Talents

Level 1:


Incapacitating Cleave: Cleave slows enemies hit by 10% for 20 seconds. Can stack, up to a maximum of 30%.

Fel Blast: Felfire can now be used as a ranged attack, appearing at the cursor rather than around Mannoroth.

Empowering Curse: For every enemy hero affected by Blood Curse, Mannoroth has +5% Movement Speed.

Level 4:


Fel Spire: Mannoroth can place a Fel Spire on the battlefield which can be destroyed in 4 basic attacks. When Mannoroth uses Felfire, a Felfire is also cast at the Fel Spire's location.

Hasteful Flame: For every enemy hero hit by Felfire, Mannoroth gains +5% Movement Speed for 5 seconds. Can stack with Empowering Curse.

Destructive Force: When Mannoroth deals damage to a Minion or Mercenary, a nearby enemy hero takes 70% of damage done to the target. Can only happen once every 4 seconds.

Level 7


Heavy Cleave: Cleave deals 50% extra damage to enemy units not targeted by Cleave.

Fel Cleave: Cleave applies the slow from Felfire. Does not stack with Felfire's slow.

Swipe: Cleave deals no damage, but slows for 90%, decaying by 10% over 3 seconds.

Prioritizing Cleave: Cleave deals no damage to enemy units around the initial target, but deals 80% extra damage to that target.

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