Based on one of the most famous WoW raids in the game's history, the objective is to summon Ragnaros the Firelord to destroy your enemies forts, but you will need to "convince" Majordomo Executus to summon him for you.
The objective is based around both you and your enemy fighting a very powerful boss, but working together to defeat it or stabbing them in the back and fighting it yourself is you're decision.
Map Layout (Very Rough):
Key:
Green Square: Core
Grey Square: Fort
Red Circle: Objective
Yellow Triangle: Siege Mercenaries
Orange Triangle: Bruiser Mercenaries
Red Triangle: Boss
Objective Details:
Combat Trait
1
Majordomo Executus
To summon Ragnaros, you and your enemy fight Majordomo Executus, Ragnaros' most powerful Lieutenant.
Upon his defeat, Executus must be captured like a mercenary camp, for balance reasons the capture time is considerably longer (10 seconds).
Executus first spawns at 3 minute, after capture he will spawn again 6 minutes later.
In addition to powerful ranged and melee attacks, Executus also wields powerful fire spells that gain in power as the match goes on.
Executus has an enormous health pool, almost twice that of a BoE Immortal. (15K+ HP, growing as the match goes on.)
Primary Abilities
1
Blast Wave
After a 1.5 second delay, Executus casts a powerful wave of fire. Cooldown: 12.
(3+) Deals heavydamage
(9 - 15+) Deals heavydamage and Knocks Back
(21+) Casts an additional Blast Wave in the same direction after a short delay.
2
Eruption
Marks the ground in several places, after a 2 second delay, they explode dealing heavy damage andstunning targets for 1.5 seconds. Cooldown: 10.
(3+) 5 marks, cast at random locations.
(9+) 8 marks, cast at random locations.
(15+) 8 marks, cast under all heroes in range, any remaining marks are cast at random locations.
(21+)12 marks, cast under all heroes in range.
3
Flamewakers
Executus summons 2 Flamewaker Healers and 2 Flamewaker Guardians.
Healers cast a shield on Executus equal to 5% of his Max HP, reapplying it whenever it is destroyed, have moderate health, and deal moderate ranged damage.
Guardians have an AoE Sweep Knockback (CastDelay: 2, Cooldown: 10), have high health, and deal heavy melee damage.
(3+) Cast when at 80% HP, only cast once.
(9+) Cast when at 80% HP, Only cast once, but Executus can heal them all by 30% of their max HP every 20 seconds.
(15+) Spawns with Executus at the beginning of the fight, Executus can heal them but not resummon them.
(21+) Executus can resummon Flamewakers every 35 seconds.
4
Aegis of Ragnaros
Executus puts himself in Statis when at 40% health. Only cast once.
(3+) Duration: 8
(9+) Duration: 12
(15+) Duration: 15
(21+) Invulnerable instead of Stasis. Duration: 15
Heroic Abilities
1
Ragnaros the Firelord
After a 10 second summoning time, Ragnaros is summoned and begins throwing massive fireballs at enemy forts, much like Blackheart's Bay Cannon Balls, but much, much, more powerful.
Mercenary camps are locked during this time (25 seconds, including summoning time).
Special Mount
1
Special Mercenaries
Molten Core has its own set of Mercenaries.
2
Seige - Fire Elemental
A single, powerful Fire Elemental. Has the same amount of power as two Siege Giants.
3
Brusier - Core Hound
A single Core Hound. Has roughly the same amount of power as four melee knights put together.
4
Boss - Baron Geddon
Ragnaros' mighty lieutenant, fights with ranged attacks and can cast Kael's Living Bomb and Executus' Eruption.
When captured, instead of pushing a lane, he casts his version of Living Bomb on EVERY enemy on the map.
Geddon's Living Bomb deals extra damage to structures, and for every Keepdestroyed, an additional Living Bomb is cast on the Core.
Just an fyi, the immortals on BoE have around 17k hp at around level 20. 400k hp at lvl 1 would mean you could output ALL your dps and still be there at lvl 15. 400k is way, WAY too much.
This is definitely a very interesting map concept. I especially like how the mercs are stylized for Molten Core, however I feel that every 7 minutes is a long time. I understand that it is quite powerful and difficult, but in 7 minutes, if you're on top of the objective on say, Blackheart's Bay, you'd be able to deal much more damage. That's really my only complaint, but besides that, keep up the great work!
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