This map has 3 lines, the enemy's
Core can be destroyed only with the help of the
objective. To get to the enemy's
Core does not give a
repulsive barrier.
On each line is 1
Fort. The
walls of the
Forts are connected to each other.
Core's health reserve is 15 units.
At random intervals, the
Warp Drive appears on the map at one of the points (there are only 3 of them). Points are located on each line in the middle. At the top point the
Drive of the left command appears, on the bottom - the right command, and on the central - the neutral
Drive. The central
Drive has 100,000 health units, the outermost
Drives have 50000 units of health.
Central
Drive:
Team
Drive:
Initially,
Drive appears at the center point. When it is destroyed, it deals 2 damage to the
Core of the team, which caused less damage.
After the destruction of the central
Drive after 2-5 minutes, the team's
Drive activates, which caused more damage to it.
Command's
Drive exist for 5 minutes. During this time, the enemy team must be in time to destroy it, and friendly - to protect. If the
Drive has been destroyed, the
Core of your team receives 1 point of damage. If the time is up and
Drive is not destroyed, it is deactivated and your
Core is not receiving damage.
If the team did not have time to destroy the enemy's
Drive, then after 2-5 minutes their
Drive is activated. If they managed to destroy the enemy's
Drive, then after 2-5 minutes the central
Drive is activated.
There are 6
mercenary camps on the map, each giving its bonus: 2
camps giving a bonus to the speed of movement, 2
camps helping to push, a control
camp for opponents and a
camp of shields.
The speed
camp (looks like a star) consists of 3 mercenaries: a sentinel and two zealots from Aiur. When you destroy the guard, you get a
Speed Battery. When it is placed, it increases the movement speed of allies by 50 percent in the scope. The lifetime is 10 seconds.
Speed Battery:
The Helping
camp (looks like a house) consists of 3 Ursadon beings in stasis. When camp is captured, these creatures move along the top / bottom line (depending on the location of the camp) and help to push.
The control
camp is between the upper and middle line (looks like an arrow down). It consists of a giant mitoskarabea in stasis. He is a mini-boss. At his death, two more mitoscarabe hatch out of him, but less in size and strength, and from each of them hatch two more. After killing all the mitoscarabe, you will receive a
Control Battery. When it is placed, all enemies in the area of action will be slowed by 15 percent, and will also receive a stun for 0.5 seconds every 2 seconds. The lifetime is 14 seconds.
Control Battery:
Stasis Capsule:
The
camp of the shields consists of a giant centipede. Its auto attacks inflict poison damage, which is added. When you kill her, you get the
Shield Battery. When it is deployed, all allies in the area will receive a shield of 25 percent of their maximum health.
Shield Battery:
When destroying the enemy
fort, special creeps will follow your line - Immortals. They will reach the middle of the line and stop, attacking all opponents. They will be great to help with the destruction or protection of the
Drive.
Ordinary creeps:
Mega Creep:
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