The Map Editor is not just any editor. It's... much more sophisticated.
So much so that it has in fact become self-aware, and has begun exhibiting direct control over the battlefield. As the creator of the Nexus itself, you can bet it will have a major impact on the battle as Heroes collide under its watchful eye!
Combat Trait
1
Game Editor
The map editor has no physical presence on the battlefield. Spawned minions and AI can gather experience.
Primary Abilities
1
Spawn Minion
Spawns a friendly minion anywhere on the map. Consumes 10% CPU and 1MB of RAM while alive.
2
Spawn Siege
Spawns a friendly catapult anywhere on the map. Consumes 20% CPU and 2MB of RAM while alive.
3
UNDO
Resets the game state of any friendly game object (Towers are restored to full health and restocked with ammo, heroes are restored to full health and sent back to the Hall of Storms with reset cooldowns)
Heroic Abilities
1
Spawn Tower
Spawns a friendly Tower anywhere on the map. Consumes 50% CPU and 10MB of RAM while alive.
2
Spawn Hero
Spawns a friendly AI Hero anywhere on the map. Consumes 80% CPU and 10MB of RAM while alive.
3
HEX EDIT
Change the Heroic ability of any friendly Hero to any other Heroic ability.
Indeed that may be the case, but as a concept I think this has a lot of potential. Notice I'm trying to stick to abilities that can be limited naturally (e.g. CPU and RAM is a limited resource). I'm positive there'd be a way to design this hero so that it is fun to play, difficult to master, and not OP. Help me figure that out? :)
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Too OP!
Indeed that may be the case, but as a concept I think this has a lot of potential. Notice I'm trying to stick to abilities that can be limited naturally (e.g. CPU and RAM is a limited resource). I'm positive there'd be a way to design this hero so that it is fun to play, difficult to master, and not OP. Help me figure that out? :)