[MAP] The August Celestials by HexerVoodoom

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[MAP] The August Celestials

By: HexerVoodoom
Last Updated: Oct 13, 2017
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[MAP] The August Celestials

Timeless Isle

This is on alpha, thus discussion and suggestions are highly encouraged!

Preview:
Combat Trait: Mercenaries
Primary Abilities: Mini Bosses
Secondary Abilities: Boss
Heroic Abilities: Objective
Special Mount: Map


Objective
From time to time one of the 4 Celestial Augusts would walk into the middle of the battlefield and trigger the objective. Players must interact with them in orer to receive reward at the end of the event. For each interaction the team will get points that will tell how strong the buff will be. Buffs last for 2 minutes.
I'd like to have it to buff both teams by I'm discussing the idea of instead having the Celestial to push the lane while buffing the team. What do you guys think about it? Any idea on how to keep both things?


Mercenaries
Bruiser Camp
Siege Camp

Special Mercenaries (mini bosses)
3 of the 8 possible mini-bosses can be alive at a time. There are 6 possible spwaning camps form them. The spawning camp and mini-boss are always random but will alternate between the sides of the map, this means if a mini-boss was defeated on the left side of the map, the next spawn will be on the right side. Each mini-boss will stay up for 5 minutes and will be gone after that, spawning a different mini-boss on a different spot. Once a mini-boss is gone, either by timer or by defeating, it will have 50% less chance of respawning, in comparison to other mini-bosses that havn't showned up yet.
Each mini boss instead of going to lane, will have a special unique effect that is activated immediatly after taking the camp, affecting either globaly or the closest lane.

Boss
Ordos will constantly summon neutral, non cpaturable, mercenaries that walks through the map, engaging fights with enemies and minion on their path. This is a high CD ability. Ordos can be captured as a mercenary boss to push mid lane.

Combat Trait

1
Time-Lost Shrines
Shrines spawns randomly at the map and can be channeled for buffs. They grant a buff for 25 seconds equal to 20% of the respective blessing of the August Celestial.


[Chi-Ji's Hope] — increases healing received
[Fortitude of Niuzao] — increases armor
[Wisdom of Yu'lon] — increases ability damage
[Xuen's Strength] — increases atk and mov speed
2
Bruiser Camp
Hozen Warrior x3
Hozen Hexer x1

Regular bruiser camp

3
siege camp
Kafa-Crazed Yeti x2

Regular Siege Camp

Primary Abilities

1
Huolon
Will fly over the closest lane very fast, casting a breath of black flame, instantly killing enemy minions and causing little damage overtime to structure and heroes. The main purpouse is to clear a wave of minions and dismount enemy heroes.
2
Spirit of Jadefire
Will summon jadefire ghosts all over the map. The ghosts will chase briefly any enemy that gets close their area and explode on touch, causing little damage. The ghosts are many and the main purpose is to reveal the map and dismount enemies.

3
Rock Moss
Will spread gas all over the map, causing allied healing effects to have increased effect while causing enemie's to have decreased effect.

4
Zhu Gon the Sour
Will sprout beer all over the map, causing enemies' AA to miss.

5
Dread Ship Vazuvius
By defeating the pirates, they will attack closest enemy towers with their ship, similar to Blackheart's Bay but way weaker.

6
Karkanos
A high tanky mercenary that grants lot of exp

7
Emerald Gander
Increases allies mov. speed while mounted.

8
Champion of the Black Flame
Stronger Bruiser Mecenaries (but without a mage)

Secondary Abilities

1
Ordos, The Fire-God of the Yaungol
-Whenever he spawns he will scream globally "I BURN... FOR ALL TIME...".
-From time to time, while alive, Ordos will summon to Archiereus of Fire to cross the map back and forth. They are neutral mercenaries that can't be captured and will fight minions and heroes they cross pathes with. They won't chase far. If Ordos is on fight he will still summon them but won't reveal the fight. When Ordos is captured by a team any existing Archierus will join closest lane.

Heroic Abilities

1
Yu'lon
Players must channel a statue until it's full of energy. Players can't allow enemy team to channel while also trying to channel.

Buff: Ability damage

2
Chi-ji
Chi-ji: Players must heal Chi-ji until it's health is full. It can be done either by casting healing abilities directly on him or by gathering heath globes anywhere in the map.

Buff will increase all healing effects and grant minions a healing buff.

3
Niuzao
Niuzao must be damaged until reach 1 HP. Niuzao will attack players close to him with low damage AOE attack and from time to time will use the boss stun but with larger area and less damage.

Buff will be for armor and HP.


4
Xuen
Xuen will run wildly over the map while players must hit him with X numbers of AAs. Kinda like a rock'n'roll racing?

Buff would be atk speed/AA damage


Special Mount

1
Map
-This is a 3 lanes map with different units.
-Mid lane is pretty much the usual.
-The other two lanes are far longer and distant from mid. The minions from this lane walks twice faster and spawn twice as fast. This minions are also weaker and will grant half exp. Towers on this 2 lanes do AOE damage
(to keep the bullet duration similar). The idea here is to create different strategies than the usual, since there are different "rules" for the lanes.


- Players can walk on most of the area around the map where the water is not so deep but will move 20% slower. In order to enter and leave base, they must cross a path of water.

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