This is still a work in progress, any constructive criticism will be appreciated!
Please take the time to share your thoughts, thank you.
A wandering warrior of faith, Vindicator Maraad is a pillar of draenei society. After prevailing against evil in the Northrend campaign, this hammer-wielding paladin began instructing the other races of the Alliance in the ways of the Light. Exposure to Azeroth's myriad dangers has left Maraad prone to action above mediation-he will strike while others tarry.
Statistics
Health |
2042 (+4%) |
Regen |
1.850 (+0.375) |
Mana |
500 (+10) |
Regen |
3 (+0.0950) |
Attack Speed |
0.91 per second |
Damage |
158 (+4%) |
Level 1 |
|
Level 10 |
|
Level 20 |
|
Health |
2127 |
Health |
3023 |
Health |
4474 |
Regen |
1.850 |
Regen |
5.225 |
Regen |
8.975 |
Mana |
500 |
Mana |
590 |
Mana |
690 |
Regen |
3.000 |
Regen |
3.855 |
Regen |
4.805 |
Attack Speed |
0.91 |
Attack Speed |
0.91 |
Attack Speed |
0.91 |
Damage |
164 |
Damage |
234 |
Damage |
346 |
Role
Maraad's role would be similar to that of Thrall. The combination of damage and support is what makes Maraad a valueable asset to any team. Maraad is not able to evaporate enemies in a couple of seconds, because that is not the idea behind him. He should be played like a Bruiser, being stronger in longer fights.
His ultimates are supposed to compliment to his lack of strong mobility, giving additional support for his team.
I tried to give him different builds and I ended up with the following:
Heavy Auto Attack Build
T1: Seasoned Crusader
T2: Crusader Strike
T3: Seal of Command
T4: - Both are good choices -
T5: Seal of Blood / Burden of Guilt
T6: Righteous Vengeance
T7: Weapon of Justice
Ability Damage Build
T1: Burden of Divinity
T2: Holy Power / Exorcism
T3: Wisdom of Justice
T4: Final Verdict
T5: Double Divinity
T6: Blood for Blood / Greathammer of Justice
T7: Last Judgment
Defensive Build
T1: Divine Protection
T2: Sacred Shield
T3: Gift of the Naaru
T4: Blessing of Freedom
T5: Bulwark of Purity / Eternal Flame
T6: Hammer of Wrath / Endless Crusade
T7: Blessing of Protection
These are just some builds I thought of off the top of my head. Of course talents can be switched around to gain more defense or offense to suit the situation. They were merely examples.
Now we just need Yrel by his side and we can't go wrong!
What I would change here however is that you make Seal of Justice as Maraad's Trait instead of Pursuit of Justice (although that is decent as well) and give him another damaging ability. For an Assassin hero he doesn't have many directly damaging abilities. I would change the Heroics completely too. How about giving him a Heroic where he uses his hammer instead of doing some ranged spell? Isn't he supposed to be a MELEE Assassin? The second one is simply boring, underwhelming and unimaginative. Be more creative and try to make more actually fun Heroics!
I'm working on a Tirion Fordring Hero! I would love it if you might want to help a bit? I'm not very well with numbers and such, I don't want him to be over powered or under powered.
Keep up the good work! :D
I try to make it look as decent as possible as I find myself often skipping concepts that look too unclear, despite the potential of having good content.