R1 :
Hammer of Naaru (Warrior Stance)
"Maraad dashes to an enemy within range, breaking his hammer upon them and impaling it's fragments into nearby enemies"
Upon activation, performs an
Unstoppable dash to a target enemy hero within melee range over 0.5 seconds, smashing the target enemy Hero for
500 (+4% per level) damage and shattering his hammer, dealing
200 (+4% per level) AoE damage to enemies near the initial target, applying
Shards of Naaru to enemies affected and
Slowing them for the same amount.
If there were no enemy heroes affected, aside from his initial target, Maraad is
Silenced for 10 seconds while his hammer reforms. Otherwise, he may reactivate this ability to reassemble his hammer.
*Does not apply the DoT of his E when reactivated
Cooldown:
80 Seconds
Mana Cost:
80 Mana
You also note "Warrior/Support Stance" for your Heroics. At level 20, did you plan on allowing the player to pick up the other Heroic ability? (Similar to Alarak but now your R would swap depending on your Stance)
My only other concern is the 1000 point shield. With 4% scaling that's a 2200 point shield at level 20.
I appreciate the constructive criticisms :)
Thank you! I like it too. The only reason I made W his swap was to prevent his kit from being too congested/powerful. But I could do what you suggested if I could think of 2 additional abilities :nexusoops: Any suggestions?
I did think of that being a possible talent to take at level 20, I just wasn't sure if that was too powerful, so I decided not to include a talent tree as I'm not the best judge of balance.
You're right, that probably is too big of a shield.
My thought was that because the shield gradually builds, and isn't an instantaneous shield like say Lucio's ult, that a larger shield would be okay as this ult would theoretically be used during team fights, and would constantly be ticked down from damage.
What do you think the base value of the shield should be?