Passive: Upon dying, nearby enemy heroes drop a Coin. Coins can be picked up by Mario, up to a maximum of 10. Upon gaining 10 Coins, whenever Mario dies, he is ressurected after 3 seconds with 75% health and loses all coins.
Primary Abilities
1
Koopa Shell
Cooldown: 10 seconds
Mario throws a koopa shell forward, stunning any enemy or allied unit it hits for 1.5 seconds.
2
Fire flower power
Cooldown: 12 seconds
Mario's next five auto attacks become ranged and deal damage in a small aoe around the target. Enemies hit are slowed by 40%.
3
Mushroom power/fan
Cooldown: 15 seconds
Mario eats a mushroom, healing him for a moderate amount and granting him 30% increased movement speed for 3.5 seconds. While Mushroom power is active, this ability may be reactivated to use Mario's fan, deflecting enemy projectiles for 0.5 seconds.
Heroic Abilities
1
Ground Pound
Cooldown: 100 seconds
Mario jumps to target location and then slams down to the ground, dealing moderate damage and lowering the attack speed of nearby enemies by 10% for 3 seconds. Additionally, if Fire Flower Power is active, all enemies hit take small damage every second for the next four seconds.
2
Green Pipe
Cooldown: 60 seconds
Mario places a Green Pipe that can be used by all allied heroes. Using a Green Pipe allows allies to teleport to any allied fort. Lasts for 10 seconds.
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