Martian Manhunter by spyro2002

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Martian Manhunter

By: spyro2002
Last Updated: Apr 2, 2017
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Martian Manhunter

Martian Protector(Fanmade)

Just a fanmade thing, although technically it is possible since Blizzard has made a couple of DC games.



Stats:
Damage:29.09
Attack speed:4
Range:6
Health:1512.13
Regen:3.41

Combat Trait

1
Martian healing
Each time Martian Manhunter lands a basic attack he gains a stack of Martian Healing.When he collects 10 stacks he instantly consumes them to heal himself for 10.21 health per stack.You can activate the ability to mannually consume all current stacks.The active effect of this ability has a 2 second cooldown.

Primary Abilities

1
True Form
Cooldown:1 second
Mana:25 per second
Trasform into your true form gaining 15% increased move and attack speed, while also healing for 17 health per second passively.
2
Mental Link
Cooldown:1 second
No cost
Link your mind with the one of an ally hero, causing that ally hero to be healed for 100% of all self-healing and 20% of all allied healing done to you.You can only link your mind to one ally hero at the time.The mental link is removed if the ally hero gets out of range.
3
Mental Wave
Cooldown:8 seconds
Mana:30
Release a wave of mental power dealing 173.02 damage nearby enemies and slowing them by 25% for 3 seconds.

Passive:Martian manhunter restores 4 mana for every basic attack that he lands on a slowed enemy that is not a minion.

Heroic Abilities

1
Martian Phase
Cooldown:30 seconds
Mana:55
Cloak yourself or an ally hero and make them free of unit collition for up to 10 seconds.When cast on an ally hero martian manhunter will take their form and current health to trick enemies that that ally hero is still in the fight.If you die while you are in the form of another hero you will return to you normal form with the health that you had before transforming.When cast on yourself Martian Phase's cooldown is reduced by 10 seconds and the mana cost is refunded.
2
Mind Reading
Cooldown:60 seconds
Mana:70
Martian Manhunter reads his enemies' minds learning about their weaknesses and their current location, revealing all enemy heroes for 5 seconds and lowering their armor by 10 for the duration, no matter where they are in the map.

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