Matt Horner by PewPewspazlas

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Matt Horner

By: PewPewspazlas
Created: Dec 5, 2016
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Matt Horner

Captain of the Hyperion

Captain of the hyperion Matt Horner has found himself in the nexus alongside Jim Rayonr (This only has some talents)

Combat Trait

1
Ship commander
Matt has command of the Hyperion as such he has access to it's weapons this manifests in his abilities this trait allows him to move the hyperion as it has to be in range to fire it's weapons so he works almost like rexxar but instead of an adorable bear he has a space ship capable of eradicating a hero in seconds if used correcly

Primary Abilities

1
Cannon Fire
Horner orders the Hyperion to fire it's main cannons dealing 217 damage per shot the hyperion fires exactly 22 shots in a curved line
2
Missile barrage
Horner has the Hyperion fire 3 missiles if targeted on the ground it will fire them in an aoe type effect if targeted on a hero it will become a click on spell ad track the enemy for 5 seconds dealing 874 damage for the aoe and 406 for the single target
3
Teleport
the hyperion teleports a fair distance from it's original position and appears a second later this gives it a slight speed decrease for 2 seconds but can give it a shield with the right talents

Heroic Abilities

1
Yamato bombardment
Horner has the Hyperion fire it's yamato cannon in a selected area it deals 876 hero damage and 1638 structure and minion damage
2
Suppresion barrage
The Hyperion fires its main cannons on a target enemy for 22 seconds each shot applies a strong but short slow and can reapply but a weaker version the ability can be recast to select a new target

Special Mount

1
Enter Hyperion
Horner calls in the hyperion and enters it increasing his move speed and allowing him to use the abilities as if they were his own this has a 30 second duration and has a 20 second cooldown during the duration take reduced damage from melee attacks and increased damage from ranged

Level 1 talents

Cannon calibration: for each hero hit increase the damage by 1 and reduce the cooldown by 0.25 deconds up to a maximum of 45 damage and 5 seconds
Stable Teleport: reduce the cooldown by 1 and blink slightly farther and in 0.5 seconds not 1
Enhanced recharge: gathering rege globes each reduce the cooldown of enter hyperion by 0.5 to a max of 5 seconds upon gaining 50 increase the duration by 10 seconds

Level 4 Talents

Stronger thrusters: the Hyperion moves 75% faster
Hunter seeker: the click on Missile moves faster and splashes to other enemies dealing 50% of the original damage
excess energy: when exiting warp gain a 248 point shield

Level 7 talents

Overcharged cannons: cannons fire 44 shots in a wider area
Shield projector: allows horner to put a shield on an ally to protect them from damage
Missile swarm: fire 3 missile per cast of missile barrage each dealing 75% base damage

Heroic abilities

Yamato Bombardment: Horner has the Hyperion fire it's yamato cannon in a selected area it deals 876 hero damage and 1638 structure and minion damage
Suppression Barrage: The Hyperion fires its main cannons on a target enemy for 22 seconds each shot applies a strong but short slow and can reapply but a weaker version the ability can be recast to select a new target

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