Level 1:
Supply Lines: Quest: Regeneration Globes gathered by allied heroes near one of Horner's units increase Horner's mana regeneration by 0.1. Reward: After 30 globes are gathered, Horner gains 100 Mana.
Battle-Scarred: Quest: Enemy minions that die near Vikings grant 0.2 attack damage and takedowns grant 0.5 attack damage. Reward: After gaining 40 bonus attack damage, Vikings also attack 20% faster.
Heal Bus: Quest: Heal 5000 damage with Horner's Medivacs. Reward: Increase the energy regeneration of Horner's Medivacs by 200%.
Level 4:
Gatling Good: Vikings deal 100& more damage to Minions, Mercenaries and Monsters.
Sensor Tower: Activate to deploy a Sensor Tower. The Sensor Tower detects enemies within its radius, but does not reveal their identities. Only one Sensor Tower can be active at once. 30 second cooldown.
Scanner Sweep: Activate to reveal an area of the map for 3 seconds and detect enemy heroes within it. 50 second cooldown.
Level 7:
Shockwave Missiles: Vikings gain a secondary attack that fires once every 2 seconds for 50% of their normal damage an deals splash damage.
Evac Flight: Medivacs can now pick up Vikings and transport them.
Got Freedom?: Liberators can now unsiege and move to a new position while being directly controlled.
Level 10:
Yamato Cannon
Close Air Support
Level 13:
Phobos-Class Weapons System: Vikings gain 20% attack range.
Cellular Reactor: Medivacs have an additional 100 maximum mana.
Ultra-Capacitors: Vikings and Liberators attack 15% faster.
Vanadium Plating: All of Horner's units gain 15% health.
Level 16:
You Ready for War?: Horner may now have two squads of Vikings active at once.
Advanced Healing AI: Medivacs also heal an additional target near the primary target at no extra cost.
Stabilizer Medpacks: Units being healed by Medivacs gain 25 Armor.
Advanced Ballistics: The Liberator's Defender Zone is now 40% larger.
Level 20:
Behemoth Reactor: Yamato Cannon gains an additional charge.
The Yamato is Loaded...: The Battlecruisers occasionally fire their Yamato Cannon at enemy Heroes within the target area for high damage.
Starbase: Activate to deploy a Starbase. The base has 1000 health (+4% per level) and 150 mana, and regenerates mana at a rate of 1 per second. The Starbase can use Horner's basic abilities, allowing him to have an additional unit of each type active. Only one Starbase can be active at once.
Point-Defense Drone: Activate to deploy a Point-Defense Drone. The Drone lasts for 6 seconds and grants nearby allies 50 Armor while active. 90 second cooldown.
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