Again, I don't know enough blizzard universe to found a corresponding character from the blizzard lore. But we can probably found something from the zerg.
# = this hero
# attack at short range by throwing acid.
Combat Trait
1
Spore Addict
# does not have health. Instead he have spore points (SP). The fact that he didn't have health means that he can't take damage (he can still be slow, rooted, etc.). Invulnerability prevent to lose SP points exept from ability cost.
# start with 100 SP and it doesn't increase with level.
# regenerate 1SP per second for each near (=in the spore range) mushroom up to 5. Healing fountain regenerate 50 SP in 25s.
2
Mushroom
Cooldown : 30s
Spawn a mushroom with 300 (+50) hp at the targeted location. This mushroom slowly expand spore around him in a medium area (5s to cover full area). If the mushroom is destroyed, spore retract (1s to dissapear).
Each second that # is not in a spore floor, he gain 1 mark. He also lose 2SP each second per mark. All mark dissapear as soon as he walk again in spore floor.
Mushroon regenerate 1% hp per second.
3
Mushroom addict
If no mushroom have been destroyed since the last minut, the mushroom cooldown is reduced to 10s instead of 30s.
Also, # start the game with 20 stack of a buff allowing him to create mushroom without cooldown (not lost upon death).
Primary Abilities
1
Poison
Cooldown : 1s
SP : 10 (can't be used if it would kill #)
Each mushroom poison enemy near (=at spore range) them, doing 60 (+15) damage in 5s.
2
Corrosion
Cooldown : 10s
SP : 2 per second.
Double # range, his attack now also poison enemy for 500% of the attack damage in 5s.
The poison last 3 times longer (so 3 times more damage) to building.
3
Poison body
Cooldown : 30s
SP : 20
Give a buff to all ally in a large area around #. They now make the floor become spore as they walk on it for 3s and anybody attacking them get poisoned damaging them for 40 (+10) in 5s.
4
Remark
All ability have different poison that can stack, but poison from the same ability do not stack (but it refresh the duration).
Secondary Abilities
1
Level 1
TIER 1
2
[Passif] More mushroom
Upon death, give 5 "no mushroom cooldown" buff.
3
[Passif] Mushroom host
Any enemy heroes killed under any poison effect spawn a little mushroom with 1hp at their death location. After 3s, the little mushroom become a real mushroom.
4
[E] Spore auto-generation
Poison Body no longer cost SP but its cooldown is increase by 10s.
5
6
7
Level 4
TIER 2
8
[Talent] Slowing spore
Enemy walking on spore floor have their move speed reduce by 15%.
9
[Talent] Poisonous spore
Enemy walking on spore floor take 30 (+10) damage per second.
10
[Talent] Mind mushroom
Enemy heroes walking on spore floor get revelead during 5s.
11
[Talent] Slow poison
Enemy heroes enemy walking during more than 5s on spore floor get 1% of their max life as damage each second.
12
13
Level 7
TIER 3
14
World domination
Give immediatly 50 "no cooldown mushroom" buff.
15
[Talent] Attacking mushroom
Mushroom can now throw poison at nearby (= at spore range)Â heroes dealing 50 (+15) over 5s.
16
[Actif] Mushroom explosion
Cooldown : 10s
Explose a mushroom destroying it and dealing 100 (+20) damage over 5s to nearby (= at spore range) Â enemy.
17
[Talent] Better spore
Increase mushroom spore floor range by 50%.
18
19
Level 10
TIER 4
20
See below
21
See below
22
Level 13
TIER 5
23
World domination
Give immediatly 50 "no cooldown mushroom" buff.
24
[Talent] Spore provision
Delay by 2s the debuff for being not over a spore floor.
25
[Talent] Slow retraction
When a mushroom is destroyed, the spore floor now slowly retract (5s).
26
[W] Aggressive corrosion
Reduce the poison duration of corrosion by 3s without changing the poison total damage over duration.
27
28
Level 16
TIER 6
29
[Trait] Big mushroom
Double the mushroom cooldown but it now spawn big mushroom with a spore floor range 5 times bigger (and 5 time longer to expand) than normal mushroom, but you can't have more than 5 big mushroom at the same time.
30
[A] Cooperation
[A] poison can now stack up to 5 poison at the same time (i.e. if their is 5 mushroom and you use your ability, it then deal 5 times more damage).
31
[A] Healing
A now heal fully all mushroom each time used.
32
[Actif] Repairing vegetation
SP : 50
Heal 50% of maximum health of a building over 10s.
33
[Passif] Efficient spore
Increase your max SP by 50.
34
Level 20
TIER 7
35
[R] Protected spike plant
Spike plant is now invulnerable as long their is mushroom near (=at spore range) it.
36
[R] Improved paradise
Multiply by 3 the max health of the plant and reduce to 3s the time between each attack.
37
[W] Spore slider
When [W] is on cooldown, increase move speed by 20% while walking over spore floor.
38
[Talent] Adrenaline
Each debuff mark for not being on spore floor increase # attack speed by 25%.
39
Heroic Abilities
1
Spike plant
Cooldown : 30s
SP : 30
Spawn a spike plant with 300 (+50) hp attacking throwing spike to nearby enemy doing 34 (+8) damage each 0.5 second.
Regenerate 1% of it max life per second.
2
Parasite
Cooldown : 60s
Spawn a plant with 300 (+50) hp that throw mushroom on enemy head.
If the enemy is a minion, it convert it to our side, if the enemy is a heroes, it make him move in random direction for 2s.
The plant can only throw on mushroom each 5s and only one plant can exist at the same time.
Regenerate 1% of it max life per second.
Special Mount
1
Spore surfer
Cooldown : 30s
Increase speed by 60% for 10s. This effect work only if # is on a spore floor.
How do we kill it ?
It's easy, you have to destroy his mushroom and try to make it walk on normal floor. CC ability are very good, for exemple you can bring him on normal floor and then stun it, this would damage it for lots of SP.
Remember, a # near to death can't use his ability as they cost SP.
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