1. - [R1] Its High Noon. - Deadeye no longer slows McCree, but slows enemy heroes that are targeted by 25% and also damage now starts on 10% instead of 5%.
2. - [R2] Like shootin' fish in a barrel - Deadlock now has infinite range and after the shot is landed target is stunned for 2 sec.
3. - You seem familiar. Ain't I killed you before? - Targets that were killed by McCree take 20% more damage from McCree [Only targets that were last time before respawn, killed by McCree take this bonus.]
4. - Did someone call the undertaker? - Whenever a hero nearby McCree dies, friendly or enemy, then McCree gains 35% Damage incarese for 5 seconds, does not stack.
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