Level 1
[D]Sharpened Bullets - Each bullet you shoot deals 2% more damage for each ammo missing. Applies to bullets shot by
basic attacks and
Fan the Hammer.
[Q]Shooting Cows -
Quest: Every time a bullet from your
Fan the Hammer hits a hero, reduce it's damage reduction by 1%, up to 30%.
[D]I've Got a Bullet with Your Name on It -
Quest: Each
basic attack against heroes increases the basic attack damage by 0,4. The bonus stacks up to 40.
Level 4
[E]Who's Got the Hot Hand? - Increases the damage of Flashbang by 25%.
[E]Sleight of Hand - Flashbang has a 25% increased range for 3 seconds after using
Combat Roll.
[Q]Hammer the Fan - Increases the damage of
Fan the Hammer by 30% against stunned targets.
Level 7
[W]Combat Roller - Increases the range of Combat Roll by 25%.
[W]Swift Cowboy - The first 6
basic attacks after using
Combat Roll reduce it's cooldown by 0,4 seconds.
[W]Read 'Em and Weep -
Combat Roll allows McCree to do a
basic attack on the nearest enemy hero upon starting to roll.
Level 10
[R]Like Shootin' Fish in a Barrel - Enemies hit by
Deadeye are slowed by 60% for 2 seconds.
[R]Did Someone Call the Undertaker? - Reduces the enemy marking timer by 50%.
[R]Like Sittin' Ducks - McCree now can move at 50% of his movement speed while channeling.
Level 13
[Q]Wild West Rounds - Reduces the cooldown between firing eaach shot by 50%.
[Q]Peace Maker - Increases the range of
Fan the Hammer by 30% and reduces it's cone width to 40 degree.
[D]The Closer They Are... - Bullets now deal 10% more damage, increased to 20% to enemies in 250 range.
Level 16
[E]FLASHbang - Increases the stun duration and circular range by 25%.
[E]You Done? - Enemies stunned by
Flashbang are
Vureable for 2 seconds.
[W]Whoa There! - Your bullets deal 20% more damage for 10 seconds after rolling. Using
Combat Roll refreshes the duration.
Level 20
[D]Pinning Bullets - Identical to
Nexus Blades
[D]Step Up Right - Identical to
Nexus Frenzy
[R]It's High Noon - Every enemy marked by Deadeye is
Vureable for the duration of channeling and a second after it, causing them to take 15% more damage.
Gameplay
McCree is a powerful duelist, capable of dealing huge damage with his tricks he has up to his sleeve. It's specifically not the easiest task due to RNG element involved in his powerful
Fan the Hammer, which makes McCree better at closer range instead. Also, his range of Flashbang is not really impressive, and he can't roll really that far. If he manages to combo his abilities well and deal nice amount of damage, tho, then he's one of the most powerful burst heroes in the entire game. The damage bonus provided to enemies in close range is also powerful and the fact he has an attack speed worth
Valla's, it makes him great even if his abilities that provide much more burst are on cooldown.
We also can't regret the talents he has got. They provide more variety to our Cowboy Stereotype. You can go for more basic attack-oriented build that provides burst damage outside of abilities. You can go for Q build if you have success with dueling and if RNG is on your side, of course. You can even go for the more teamfight-focused build thanks to two
Flashbang talents at level 16 and
Deadeye talent at level 20. There's a very nice variety, and pretty much anyone will find their favourite path of the true cowboy.
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