McCree by spyro2002

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McCree

By: spyro2002
Last Updated: Jul 28, 2017
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McCree

Outlaw(finished)

LEVEL 1 STATS:

HEALTH:1612


HEALTH REGEN:3.09


MANA:500


MANA REGEN:3


ATTACK PER SEC:1

RANGED:4.50


DAMAGE:235


DPS:235

Combat Trait

1
PEACEKEEPER
McCree's Basic Attacks deal 235.To balance it each of McCree's Basic Attacks grand a stack of peacekeeper.When 6 stacks are collected they are consumed and blind McCree for 2 seconds.No stacks can be collected while McCree is blinded.


Passive:When blinded, McCree's health and mana regen is increased by 100% for 4 seconds.

Primary Abilities

1
FAN THE HAMMER
Cooldown:12 seconds
Mana:70
Channel for up to 1 second to fire bullets in a cone in front of you that deal 175 damage every 0.5 seconds.Reactivate the ability to stop channeling early.Every time an enemy hero is damaged by fan the hammer
you gain a stack of peacekeeper.

Tip:Use it while blinded so no stacks are stored.
2
HEADSHOT
Cooldown:8 seconds
No cost
Activate to cause McCree's next basic attack to deal 100% increased damage, but it will also generate the required amount of stacks of peacekeeper required in order for McCree to be blinded.
3
FLASHBANG
Cooldown:8 seconds
Mana:30
McCree throws a flashbang at target location that explodes dealing 38 damage and stunning hit enemies for 0.5 seconds.

Heroic Abilities

1
DEADEYE
Cooldown:100 seconds
Mana:100
McCree marks an enemy hero for 3 seconds.The marked enemy is revealed and takes an additional 4% of their total health as damage for every heroic basic attack that hits them.While deadeye is active McCree cannot store stacks of peacekeeper.

Tip:Use it to make your team focus on an important enemy hero that causes a lot of trouble
2
COMBAT ROLL
Cooldown:10 seconds
Mana:30
Roll at the target direction, simuteneously removing all blinds and damage over time effects from McCree and setting the stacks of peacekeeper to 0.Stores 2 charges.

Tip:Use it frequently to reset the stacks of peacekeeper and remove blinds so you deal consistant basic attack damage

LEVEL 1 TALENTS

Wanted(TRAIT):Quest:For every unique enemy hero that you get a takedown on,increase the amount of stacks of peacekeeper that you need in order to be blinded by 1, up to 5. Reward:After getting a takedown on all unique enemy heroes, increase your attack speed by 25%.



Revolver Practice(W):Quest:Every Minion killed near you increases headshot's bonus damage by 0.2% and Takedowns increases headshot's bonus damage by 0.5%.

Reward:After reaching at 40% bonus damage headshot's cooldown is reduced by 3 seconds.



Fan club(Q):Quest:Hit 30 heroes with fan the hammer. Reward:Increase the duration of fan the hammer by 1 second and refund 3 mana per hero hit by it.

Passive:McCree deals 20% more ability damge for 3 seconds when blinded.

LEVEL 4 TALENTS

Blinded by the sun(E):Flashbang's stun follows up with a blind that causes enemies to miss their next 3 basic attacks.
.


Feelin' dizzy(E):Increase flashbang's damage by 100%.Hit enemies are slowed by 20% and take an additional 40 damage per second for 3 seconds.



Ooo!Flashy!(E):Enemies hit by flashbang are revealed for 3 seconds.Flashbang's cooldown is reduced to 6 seconds.

LEVEL 7 TALENTS

Mano o Mano(Passive):As long as there is only 1 enemy hero in your attack range and no other heroes at all,Mccree's basic attack damage is increased by 25%.



Skillshot(W):Headshot spashes to nearby enemies for 40% damage.If headshot splashes to 2 or more heroes it won't store stacks of peacekeeper and will instant set them to 0.


Lucky Shot(Passive):While blinded your first basic attack will not miss and it will deal 50% increased damage.Additionally that basic attack will ignore armor.

LEVEL 10 TALENTS

Deadeye(Heroic):Cooldown:100 seconds
Mana:100
McCree marks an enemy hero for 3 seconds.The marked enemy is revealed and takes an additional 4% of their total health as damage for every heroic basic attack that hits them.While deadeye is active McCree cannot store stacks of peacekeeper.



Combat roll(Heroic):Cooldown:10 seconds
Mana:30
Roll at the target direction, simuteneously removing all blinds and damage over time effects from McCree and setting the stacks of peacekeeper to 0.Stores 2 charges.

LEVEL 13 TALENTS

Headfirst(W):McCree is healed for 50% of all damage done by headdhot.



It's 11:59(Active):Cooldown:30 seconds
McCree gains 35 armor and becomes immune to being blinded for 3 seconds. Can be used while channeling fan the hammer.


Flee(Passive):When blinded, gain 25% increased move speed for 2.5 seconds.
Passive:McCree can move while channeling fan the hammer.

LEVEL 16 TALENTS

Fanatic(Q):Fan the hammer can be channeled indefenatly, but after fan the hammer's normal duration it costs 40 mana per second.



Sunburn(E):Increase Flashbang's radius and stun duration by 50%.Also flashbang ignites the area it hits for 5 seconds, causing 46 damage per second to all enemies in it.



Executioner(Passive):Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.

LEVEL 20 TALENTS

It's High Noon(Heroic):While deadeye is active, your attack speed is increased by 100%.Deadeye's cooldown is reduced by 20 seconds

Combo roll(Heroic):Combat roll's cooldown is reduced by 2 seconds and it resets headshot on activation.




Blackwatch(Trait):Health and mana regen bonuses from being blinded are increased to 400%.

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