McCree by Ormr1

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McCree

By: Ormr1
Last Updated: Sep 2, 2017
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McCree

Marshall of Route 66

McCree is an "in your face" type of Hero, diving around and spraying damage to the front line.

Combat Trait

1
Peacekeeper
McCree has 6 ammo, and has to reload for 1.5 second.

(Passive)BAMF: Every 4 basic attacks is a "headshot" dealing double McCree's basic attack damage as physical damage.

Primary Abilities

1
(Q) Fan the Hammer
McCree shoots bullets out randomly in a cone area, dealing 230 spell damage each hit. The amount of bullets is equal to the amount of ammo left.

Cooldown: 4 seconds
2
(W) Flashbang
McCree throws out a short-range skill shot that, when it hits an enemy hero or reaches the end of it's range, explodes in a 1.5 meter radius that stuns enemies in the blast for 0.7 seconds.
3
(E) Combat Roll
McCree rolls 3 meters in a certain distance, instantly reloading all ammo. While rolling, McCree is Unstoppable.

Cooldown: 8 seconds.
4
(1) Sharpshot
McCree fires a round from his trusty Six-Shooter as a long-range skill shot that uses 1 ammo and contributes to "BAMF".

Cooldown: 1 second

Heroic Abilities

1
(R) Deadeye
After 0.2 seconds, McCree begins marking enemies in a large radius around him. Every 500 points of current health an enemy has while in the zone has increases McCree's time to fully mark them by 0.5 seconds.
The damage of Deadeye increases by 500 per second charge time and a fully marked target takes the damage of the previous second's damage number +5% of the target's max health.

Cooldown: 100 seconds
2
Infinite Ammo
For 5 seconds, McCree has infinite ammo

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