McCree by Wersus

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McCree

By: Wersus
Last Updated: Jul 3, 2018
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McCree

Bounty Hunter

An outlaw gunslinger who doles out justice on his own terms.
Any suggestion or criticism is Welcome. Talents are Coming Soon.


Stats

Health: 1600
Health Regeneration: 5 per Second
Attack Damage: 150
Attack Speed: 1.5 per Second

Combat Trait

1
Peacekeeper
Passive

McCree's Revolver Gun, Peacekeeper holds 6 Bullets in cylinder. Basic Attacks and some Abilities use Bullets for their effects. McCree can manually reload early by activating this Ability. Reloading Takes 1 Second.

Primary Abilities

1
Fan The Hammer
Active
Cooldown: 1 Second


Unload all remaining Bullets in cylinder over 1 Second. Each Bullet Deals 110 ( +4% per Level) Physical Damage.



*Fan the Hammer is Effective only in Close Range, since Bullets are shot wildly meaning the further the enemy, the less chance more bullets hit them.
2
Flashbang
Active
Cooldown: 10 Seconds

Throw a grenade on chosen location that Deals 80 ( +4% per Level) Damage and Stuns All Enemies hit for 1 Second.
3
Combat Roll
Active
Cooldown: 8 Seconds


Instantly Roll a Short Distance and Reload Peacekeeper.

Heroic Abilities

1
Deadeye
Active
Cooldown: 100 Seconds


Start channeling Deadeye for up to 5 Seconds. During the channeling McCree's Movement Speed is Slowed by 50%. Deadeye Covers a huge Zone 180° infront of McCree, for every Second an Enemy Hero is Standing in the Zone Damage is Increased by 100%. Upon Second Activation, McCree unloads 400 ( +4% per Level) Damage to Every Enemies currently Standing in Deadeye's Zone. Deadeye cannot hit Enemies Behind Terrain or Buildings.



*Deadeye is Extremely Powerful if its used at the right time for enough time. McCree can Unload a total of 2500
( +4% per Level) Damage to every enemy if its fully loaded but keep in mind that he can be interrupted during his channeling and enemies can simply hide behind Terrain. Best usage of this ability would be in Wombo-Combo Stun situations, exactly like in Overwatch. Also, Deadeye's Bonus Damage can be lost if enemy leaves the zone and returns later. Meaning that if enemy stood first 3 Seconds in the Zone, they would be taking 300% the Damage of Deadeye, but if enemy left on 4th Second and then returned for for 5th, they would take just normal 500 Damage because Bonus breaks if enemy leaves the zone.
2
Quick Draw
Active
Cooldown: 50 Seconds

Deal 400 ( +4% per Level) Damage to First Enemy hit. Hitting an Enemy Hero instantly Finishes this Ability's Cooldown. This ability has a very long Range but it cannot pass trough Terrain.



*Quick Draw is effective Quicker version of Deadeye in a way, it rewards precision and punishes missing, which can lead up to some very interesting plays, for experienced McCree this ability is going to be one of the best ways of dealing damage.

Talents Coming Soon

Level 1

[Passive]Sleight of Hand-
Quest: Basic Attack Enemy Heroes 100 Times.
Reward: Increase Basic Attack Range by 50%.

[Q]Bullet Storm-
Quest: Every Enemy Hero hit with [Q]Fan The Hammer Increases its Damage by 0.5, up to 100 Bonus Damage.

[Active]Good Deal-
Enemy Heroes killed near McCree grant a stack of Bribe. McCree can use one stack to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 10 stacks. Mercenaries Captured with Bribe Respawn 50% Quicker.

Level 4

[Passive]Most Wanted-
Your Damage is Permanently Increased by 25% but your Deaths grant 50% More Experience to Enemy Team.


[Passive]Gunslinger-
Quest: Enemy Hero Takedowns Increase your Basic Attack Speed by 5%. Can Stack up to 10 Times. Stacks are Lost on Death.

[Passive]Bullet To Remember-
Basic Attacks now Reveal Enemies Hit for 10 Seconds.

Level 7

[Q]Unworthy Duelist-
Increase [Q]Fan The Hammer's Damage to non-Heroes by 50%.


[W]Lock Down-
[W]Flashbang's Stun Duration is Increased to 1.5 Seconds if it Hits only One Enemy.


[E]Wangle-
[E]Combat Roll now Increases your Movement Speed by 15% for 3 Seconds and its Range is Increased by 25%.

Level 10

[R]Deadeye-
Start channeling Deadeye for up to 5 Seconds. During the channeling McCree's Movement Speed is Slowed by 50%. Deadeye Covers a huge Zone 180

Level 13

[Passive]Unresting Pursuit-
Your Basic Attacks Grant you 20% Armor for 1 Second.


[W]Blinding Flash-
[W]Flashbang now Blinds Enemies hit for 3 Seconds.


[E]Flinch-
[E]Combat Roll now grants you 1 Stack of 75 Physical Armor and 50 Spell Armor for 5 Seconds.

Level 16

[Passive]Big Game-
Every consecutive Basic Attack hit on same Enemy Increases its Damage by 5%.


[Q]Absolute Precision-
[Q]Fan The Hammer is now Unloads all Bullets in Single Line.


[W]Well Equipped-
[W]Flashbang now has 2 Charges.

Level 20

[R]High Noon-
Every Enemy Hero hit with [R]Deadeye Reduces its Cooldown by 20 Seconds.

[R]Sharp Sight-
Increase the Range and Speed of [R]Quick Draw by 50%.

[Passive]Fast Restock-
[D]Peacekeeper's cylinder is now Reloaded after using any Ability.

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