Meh'reh'zha was intended to become the basis of a custom campaign I was planning to make in Starcraft 2, intended to be focused around the idea of co-op between two of the Queen's generals. Throughout it, The Queen would employ both various underhanded manipulations and blatant shows of force, the two constants in her character being her brutal power and her thorough planning.
As she is in this concept, I like to imagine her as the sort of hero who decides upon a plan and then forces others to go along with it, culminating in her level 20 talent Queen's Bodyguards, which can force allies to die for her, while she hopefully kills her enemies first. Meh'reh'zha would be the sort of hero who spends time gathering their power before unleashing it in a sudden burst, then retreating to do so again.
Void Window could be an incredibly powerful ability if it was used correctly. The ability to block any and all projectiles (probably excluding ultimates like sylv arrow) could be an invaluable asset, as could reflecting these projectiles back at the enemy. Pain Orb could likely lock down a large area for an extended period of time, almost like a mini-hyperion.
I also liked the idea of abilities having a great deal of interactions with one another, and reinforces the idea of a character about careful planning and sudden execution. Only about half her abilities deal direct damage. The rest either change the way her abilities work, allow her to cast more abilities, or allow her to force enemies into a more desirable position. As such, planning and careful positioning would be paramount when playing her. I also do totally realize that having her along-side Kerrigan will probably make the far more confusing that it has any need to be.
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