Mehtan by afropuff9000

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Mehtan

By: afropuff9000
Last Updated: Jul 17, 2015
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Mehtan

Priest of Rathma; Melee Specialist

Health = 650(+160 per level)
H regen = 1.8

Mana = 650(+10 per level)
M regen = 2

Atk/s = 1.2
Range = 1.5

Dmg = 40(+9 per level) 
DPS = 32

Combat Trait

1
Bone Armor
Mana Cost= 30
Cooldown= 15

Creates an orbiting shield of bone that absorbs 150(+30 per level) physical and ability damage

Primary Abilities

1
Life Tap
Mana Cost= 70
Cooldown= 10

Siphon life from target for 9(+2 per level) damage per second over 5 seconds and return 1.5%(+0.1 per level) max health and 1.0%(+0.1 per level) max mana  
2
Bone Spear
Mana Cost= 25
Cooldown= 6

Shoots a spear of bone forward for 30(+ 15 per lvl) damage
3
Raise Skeleton
Mana Cost= 60
Cooldown= 10

Deals 20(+10 per level) damage over 15 seconds to target. If the target dies while dotted, two skeletons emerge from the corpse lasting 15 seconds. They deal 15(+3 per level) damage and have 150(+30 per level) Health. If a hero dies, increase damage and health of skeletons by 10%. They attack anything in range and prioritize heroes. Cannot have more than 4 skeletons up at a time. 

Heroic Abilities

1
Fire Golem
Mana Cost= 90
Cooldown= 80 sec

Summon a Fire Golem at target location. The Fire Golem's basic attack does 50(+6 per level) damage, splash for 25%. It also burns near by enimes for 10(+2 per level) damage. Can reactivate the ability to retarget the Fire Golem. Upon dieing the body detonates for 100(+30 per level) damage. 
2
Poison Nova
Mana Cost= 75
Cooldown= 45

Shoot a poison bolt into an area which can be reactivated, causing 150(+30 per level) damage and causes a cloud to persist for an additional 5 seconds which causes an additional 10(+5 per level) damage every second. 

Special Mount

1
Summon Skeletal Horse
You summon an undead horse which emerges from the ground beneath you. 

Role

How i envisioned him working would be as a jack of all trades specialist. He can do a tank route, a DPS route, or add some support. 

Talents

Level 1
Improved Life Tap - Increase Range by 3

Block - Periodically reduce the damage from hero basic attacks by 50%. Stores up to two charges. 

Barbed Bones - Give Bone Armor barbs causing 5(+5 per level) damage to attacking enemies

Conjurer's Pursuit - Collecting Regeneration Globes permently increases Health regeneration by .015 and Mana regeneration by .015 


Level 4
Envenom - Activate to poison an enemy hero, dealing 179.96(+29.92 per level) damage over 10 seconds. 

Improved Life Tap - While regenerating Health and Mana, friendly characters in range receive 50% of the regeneration. 

Return to the Ground - Activate to immediately cancel an Skeleton and receive 20% of its remaining health.  

Bone Splinter - When Bone Spear hits a target, it shatters and deals 50% damage to enemies in an area. 


Level 7
Corpse Explosion - When an enemy dies while under the effect of Raise Skeleton, enemies within the area take 65(+5 per level) damage. 

Enduring Life Tap - Increase the duration of Life Tap by 3 seconds and increase the Health and Mana gained by .5 respectively. 

Battle Momentum - Basic attacks reduce ability cool downs by 0.5 seconds. 



level 10
Flame Golem

Poison Nova


Level 13
Shrink Ray - Activate to reduce an enemy hero's damage and movement speed by 50% for 4 seconds. 

Improved Corpses - Increase the number of Skeletons created from Raise Skeleton by 1 and increase the total available to 6.

Bone Blast - When Bone Armor expires it deals 90(+12 damage) to all near by enemies

Poison Tipped Spear - Causes your Bone Spear to be coated in a strong poison dealing 50(+10 per level) damage over 4 seconds.


Level 16
Greater Life Tap - Abilities used on a Hero affected by Life Tap cause Life Tap to spread to the caster, causing 50% of the damage and lasting half of the duration. 

Amplify Damage - Targets in area gain vulnerability and take an additional 25% damage.

Greater Bone Shield - When activating Bone Shield, it now affects one near by ally. 

  

Level 20

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