Any time an ally dies in your presence, be healed for X. Any time an enemy dies in your presence regenerate X mana. Minions and mercenaries only provide a small percentage of that health and mana.
D: Activate to summon a skeleton minion that will follow you and lasts until killed(maximum of 2).
Cost: 50 mana
Primary Abilities
1
Talon of Trang'Oul
This spell summons a long shaft of bone issuing forth from the caster dealing 135 damage(40+5 per level)and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path.
Cost: 60 mana
2
Corpse Explosion
Corrupt the spirit of the enemy target dealing 100 damage over 3 seconds. If it dies before the duration ends, the target explodes, dealing 200 damage to nearby targets.
Cost: 70 mana
3
Bone Armor
Gain a 150 point shield.
Cost: 60 mana
Heroic Abilities
1
Fire Golem
Summon a golem made entirely out of living flame that guards you for 20 seconds and constantly deals damage to any nearby enemy, as well as causing anyone who attacks it to burn for a short duration. The golem does 500 (120+20 per level) damage to its target and also sets them ablaze. The golem explodes upon death, dealing 600 damage to all nearby targets.
Cost: 100 mana
Cooldown: 60 seconds
2
Poison Nova
Fire off a large explosion of poison around yourself that deals 800 damage to all targets it hits and an additional 200 damage over 4 seconds.
Cost: 100 mana
Cooldown: 90 seconds
Notes
Ranged Specialist.
Some possible talents:
Make summoned skeletons into skeletal mages that use a random element.
Cause corpse explosion to do a poison damage over time to targets it hit.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments