Residual energy/ Heated rounds: Jet mode: Enemies hit by Death ray are left with unstable energy, causing additional damage to deal 8% more to the target.
Level 4
Noisemaker/Springloaders: Jet mode: Your Electrical coil silences all targets for 0,5 seconds for the initial cast.
Level 7
Level 10
Nuclear Launchers: Target a chosen location and after 3 second cast, launch a super powerful nuke that deals 800(+15/level) damage at the target, dealing massive area damage.
If cast in Hover mode, cast time is reduced to 2 seconds and the missiles travel speed is increased by 20%
If cast in Jet mode, You may cast Electrical coil and your mount. Area of effect is also 15% larger.
Holds 2 charges.
Strafe: Designate a long range area and after 1 second cast, fly into the air, becoming untargetable and drop bombs along the path, dealing 300(+10/level) per bomb. Drops a total of 7 bombs.
The area where the bomb fell burns enemies for 30(+5/level) damage every second for 5 second.
Level 13
Elementium tipped drill: Gather fuel 40% faster Solar Absorbers: Replaces your fuel bar with a solar bar, that functions almost exactly fuel, only that you now gain a 1 Solar every second over time as well.
Energizer/ Chicken printer: Jet mode: Hover mode: Spawns a wave of 6 chickens instead of 4.
Evasive maneuvers: Turbo charge now reduce the ability damage by 70% for 3 seconds of the initial cast.
Level 16
Dual energy cores/ Full auto Sniper: Jet mode: The cast time on GDR is reduced to 1,5 second. Hover mode:
Thunder strike/Egg cannon:
Level 20
Fallout: The area where the missile landed become irradiated, causing friendly minions to deal damage over time with their attacks for 8 seconds and explode when they die deal a small amount of damage to enemies in the area. Enemy turrets that were hit or are in the fallout area are disabled for 5 seconds.
Area last 14 seconds.
Hit and Run: After the initial bombing run, you can recast the ability to return to your starting location and, along the way, drop 5 more bombs in your path back.
Notes
The Driller facts: It has a cap of how much fuel it can hold and won't drill anymore after its cap is filled. It also a health bar similar to a totem in WoW so like 5 health.
Skins: I am unsure whether which unit fits better because viking fits the jet plane model but it can only attack air in the games but the new Liberator can but it is much bigger and unsure if it fits the model.
Skins
Master skin: Gains a more high tech plane with jet engines instead of propellers and a completely shut cockpit and a shark painted front and the nuclear missiles gains a flaming paint job after the tip of it.
Viking or Liberator skin. Gains a Viking or Liberator like appearance but modified to fit the original model.
Unique effects: Altered voice: sounds more like a radio transmission.
Unique effects: Electrical coil will look more starcraft tech like, both missile abilities look more advanced and the Chickens are spider mines instead. The laser will have a new animation and effect.
Thanks.
I thought to use the airplane model that they have already show and just added what i think would be fitting for him.
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Great concept!
I thought to use the airplane model that they have already show and just added what i think would be fitting for him.