Mendeln was reclusive, pale, and had a morbid fascination with death. As a descendant of the Nephalem, Mendeln's necrotic curiosity lead him to unearth latent abilities that ultimately characterize him as a Necromancer
The Necromancer is a ranged attack specialist. He has a strong lane push presence. He has minimal survivability, but attacking the Necromancer can be very punishing if he has a strong supply of appendages and corpses along with his Iron Maiden curse.
Combat Trait
1
Contruct Corpse
Trait
[Enemy Minions, Mercenaries, and Heroes drop appendages for the Necromancer. Appendages are the required target to activate the Necromancer basic abilities. They can also be gathered and stored up to 25 appendages max.]
D:
Activate to use 5 appendages to construct a corpse at target area. Using basic abilities on corpses power up basic abilities.
Corpses can be used to block enemies and attacks. They can be targeted and destroyed.
Duration: 10 Seconds
Cooldown: 4 Seconds
2
Basic Attack: Teeth
A ranged basic attack that fires 2 teeth in a small cone in front of Necromancer. Only one of the individual teeth will hit each target.
*Number of teeth and damage can be increased with later talents.
Primary Abilities
1
Raise Skeleton
Q:
Appendage: Raise a Skeletal Warrior that deals melee attacks.
Corpse: Raise a Skeletal Mage of a random element that fires ranged bolts
-Fire Mage: Burns for extra damage over time
-Ice Mage: Slows movement
-Arcane Mage: Lowers defense slightly
Appendage: Explode the appendage dealing 40 damage (+10 per level) in a small area.
Corpse: Poison Corpse Explosion, explode the corpse dealing 30 damage + 60 poison damage over 3 seconds (+10 intial damage and +20 poison damage over time per level) in a large area.
Charge Cooldown: 10 Seconds
3
Iron Maiden
E:
200% of damage inflicted to you is reflected back at targeted enemy.
Corpse: Decomposes corpse and spreads plague of Iron Maiden to all enemies within radius of corpse.
Duration: 4 seconds
Cooldown: 12 Seconds
Heroic Abilities
1
Blood Golem
R:
Summon a Blood Golem that deals melee damage and heals Necromancer for 5% of his max health each hit.
Duration: 15 Seconds
Cooldown: 45 Seconds
2
Bone Spirit
R:
Cast an unstoppable Bone Spirit that seeks out and damages the target hero. It can pass through structures and enemies to reach the target and damages all in its path for 25% of Bone Spirits initial damage. Damage to the target hero diminishes by 10% for each enemy or structure hit but can't go lower than 25% initial damage.
Cooldown: 60 Seconds
Necromancer Specialist
Necromancer is a specialist that can raise his own minions from corpses of enemies.
The Necromancer is a little hindered in that he must use appendages that drop where enemies die in order to use his basic abilities. However, he can also gather appendages to construct a corpse at a target location. Basic abilities can also be cast on corpses and also power them up. Even if the Necromancer lacks appendages and corpses to cast on, he has his unique and strong basic attack that fires at least 2 teeth each time. This can help especially if the Necromancer is outnumbered.
Casting construct corpse near enemies can help the Necromancer run from fights, block incoming attacks, or block the path of enemies running away. Using basic abilities on the corpse during these situations is a pivotal strategy for the Necromancer.
For a lane pushing build, he can go for talents that buff his Skeletons and Blood Golem Heroic. Along with corpse explosions he can clear minion waves quickly.
For a high damage and team fight build, he can go for talents that buff his Iron Maiden and his Bone Spirit Heroic to help chase and deter enemies away.
Great concept, I'm sure I would play Necromancer in HoTS if his abilities would look like your ones.
I hope they'll bring him some day into HoTS and that this day is close!
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I hope they'll bring him some day into HoTS and that this day is close!