A priest of the Cult of Rahtma and hero of the Sin War, this Necromancer wields dark magic to raise the undead and control various creatures. Though much has changed since Mendeln left to wander the world, It’s time he answers the call and aids in the Eternal Conflict.
Combat Trait
1
Summon Skeleton Warrior
Spawn up to (2) skeleton minions to help fight by your side. Skeletons deal (25) light damage and each have (350) health, staying within the Necromancers site until they’re killed by the enemy. Once a skeleton has been summoned or slain, it will enabling a target for the Corpse Explosion ability. No more than (6) skeletons and corpses can be found at once. (corpses glow when nearby)
Cooldown (45) seconds
Primary Abilities
1
Bone Spear
Send forth a magical missile of bone that deals (95) damage to all enemies it goes through.
Cooldown (8) seconds
Mana (65)
2
Bone Prison
After a short delay, summon a skeletal cage at a target area that encases the enemy, dealing (50) damage and immobilizing them for (2) seconds
Cooldown (15) seconds
Mana (70)
3
Corpse Explosion
Cause a target summoned or dead skeleton to erupt in an explosion, dealing (90) impact damage to surrounding enemies.
Cooldown (5) seconds
Mana (45)
Heroic Abilities
1
Blood Golem
Summon a Blood Golem by your side that has (750) HP, deals (100) damage each strike and lasts for (30) seconds. The golem also has Life Steal and Life Link. The golem steals (3%) health from enemies he strikes and stores the life. Re-activating the ability will take that stored health and pass it to the Necromancer.
Cooldown (120) seconds
Mana (90)
2
Poison Nova
Create a moderate poison explosion that deals (300) area damage around you, while also poisoning your enemies for (100) damage over (3) seconds. Cooldown (90) seconds Mana (95)
Stats
Ranged/Specialist Difficulty: Hard Health:1642 (+0.04% per level) Regen:3.414 (+0.04% per level) Mana:500 (+10 per level) Regen:3 (+0.098 per level) Atk Speed:1.11 Damage:86 (+0.04% per level)
Talents
Tier - 1: Demolitionist- Basic attacks against structures destroy (1) ammo and deal an additional (10%) damage.
Bribe-Enemy Minions or captures Mercenaries killed near your Hero grant you stacks of Bribe. Use (20) stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 50
Skeletons - Gain the ability to spawn an additional Skeleton minion.
Bone Spear - Increase the range by (25%)
Tier - 2: Promote- Activate to vause an allied lane Minion to take (75%) reduced damage from non-Heroic targets and deal (100%) bonus damage to non-Heroic targets for (30) seconds. Has (2) charges.
Mercenary Lord - Non-Boss Mercenaries near your hero deal (50%) more damage. Reduces damage taken from Minions and Mercenaries by (50%).
Envenom - Activate to poison an enemy Hero, dealing (352) damage over (10) seconds.
Explosion - Increase the explosion radius by (25%), with each enemy hit returning (15) Mana.
Tier - 3: Bone Spear-Enemies hit will be slowed by (20%) for (3) seconds.
Life Tap - Activate to Curse a target for (5) seconds, slowly stealing health from the target. While attacking the Cursed soul, you gain (25) health each strike. Cooldown (60) seconds
Bone Prison - Reduce cooldown of Bone Prison by (5) seconds.
Skeletal Mage - (50%) chance the summoned skeleton will be a Mage, striking with Elemental Effects from range. Fire Mage - burns the target for additional damage over time Ice - slows the movement and attack speed of the target Lightning - shock the target for extra damage
Tier - 4: Blood Golem- Summon a Blood Golem by your side, has (850) HP, deals (80) damage and lasts for (30) seconds. The Golem also has Life Steal and Life Link. The Golem steals (3%) health from enemies he strikes and stores the life. Re-activating the ability will take that stored health and pass it to the Necromancer.
Poison Nova - Create a moderate poison explosion that deals (300) area damage around you, while also poisoning your enemies for (100) damage over (3) seconds.
Tier - 5: Fresh Skeletons -Reduce cooldown of Summon Skeletons by (15) seconds.
Amplified Explosion - Increase the impact of the corpse explosions, hitting nearby enemies for an additional(75%).
Bone Armor - Activate to create a swirling shield of bone for (5) seconds, able to absorb (650) damage.
Bone Spirit - Turn your Bone Spear into a Spirit, tracking down the targeted enemy and dealing an additional (100%) damage.
Tier - 6: Bone Crush- Raise a skeletal hand from the ground, grasping the enemy and crushing them for an additional (150%) damage. Ability can only grasp (1) enemy
Domino Affect - All summoned Skeletons and nearby Corpses explode at once.
Bone Cage - Increase the Radius of the Bone Prison by (40%) and cast range by (20%).
Skeleton Mastery- Improve the quality of your raised Skeletons, increasing their HP by (33%) and Physical and Elemental Damage by (20%). Also allow up to (10) skeletons and corpses around at once.
Tier - 7: Poison Nova- Increase the blast radius by (50%) and Poison damage by (100%) over the same duration.
Golem Mastery- Blood Golem lasts indefinitely until killed. Increase Golem HP and Attack Damage by (35%), movement speed by (15%) and Life Steal by (2%).
Bolt of the Storm- Activate to teleport to a nearby location.
Fury of the Storm - Every (5) seconds, your next basic attack will deal an additional (91) damage to the target, and (228) damage to all nearby Minions and Mercenaries.
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