Playing as Mercy:
Mercy is a great healer who can reach allies quickly to help them from afar. however she is not very good at damage. also none of her abilities (except for
Valkyrie) work during 1v1 fights as there are no allies to use them.
Ability strategy:
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Regeneration (Trait): Mercy always receives increased healing from allies after not taking damage for a few seconds. this is actually good for her. since she cannot heal herself with any other abilities of herself.
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Caduceus staff (Q): Similar to Lt. Morales' Healing beam but stronger. this ability has higher range and can either heal or amplify the target ally's damage.
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Guardian Angel (W): This ability allows Mercy to reach her allies quickly. even tho it costs mana but has a short cooldown.
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Power Switch (E): Swtich the effect of Caduceus Staff.
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Mass Resurrection (Heroic 1): An enhanced version of
Resurrect which is instant cast and affects all dead allies.
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Valkyrie (Heroic 2): This ability allows Mercy to fly which grants her movement speed and allows her to ignore any unpathable terrain. it also empowers other abilities of Mercy.
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Angelic Descent (Z): Mercy may not be able to use mounts. but moving forward increases her movement speed as long as she is moving.
Playing against Mercy:
Even though Mercy is not good in 1v1 fights, she is still able to make an ally deadly with absolutely no limits.
-
Caduceus staff can both heal or amplify allies' damage (but 1 at time). since both effects make the target ally of Mercy a deadly one, try to get rid of Mercy first before taking on her allies.
-Thanks to her
Guardian angel, Mercy can reach her allies quickly and assist them much faster. try to keep her ally close to yourself to lure Mercy into your assassinating skills.
Recommended builds:
1-Pocket healer (Caduceus staff):
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Soul Beam
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Speedy Recovery
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Hand-Improving staff
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Valkyrie (Heroic)
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Caduceus Pulse
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Always Watching Over You
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Onwards to victory! or
Advanced medical attention
2-Caduceus archangel (Guardian angel):
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Vampiric angel
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Super Jump
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Radiance
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Mass Resurrection (Heroic)
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Right Beside You
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Emergency Reach
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Heroes Never Die! or
Angelic Biology
3-1v1 build:
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Improved biology
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Angelic chill
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Untouchable or
Switching Haste
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Valkyrie (Heroic)
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Caduceus pulse or
Angelic Ascent
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Battle Mercy
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Onwards to victory! or
Angelic Biology
Changes:
-Due to feeling too similar to Auriel,
Resurrect and all
Resurrect-related talents are removed.
-
Mass Resurrection has been reverted to its original version.
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Power Switch is now moved to primary abilities.
9/2/2020:
-Additional Functionality for
Caduceus Staff: If used on an out of range target, Mercy will be pulled towards the target.
-
Mass Resurrection is now a channeled ability
-The level 16 talent,
Emergency Reach has been renamed to
Super Jump.
9/9/2020:
-
Caduceus Staff has been slightly reworked.
-The level 4 talent,
Flight Test has been renamed to
Super Jump.
-The level 16 talent,
Super Jump has been renamed to
Emergency Reach.
10/23/2020:
-
Health increased to
1520.
-
Guardian Angel's cooldown has been reduced to 9 seconds.
-
Valkyrie's movement speed bonus has been increased to 35%.
-The level 1 talent,
Improved Biology no longer increases
Regeneration's healing.
-The level 4 talent,
Super Jump is no longer a quest talent.
-The level 7 talent,
Untouchable's
Attack Speed reduction has changed from
1 to
50%.
-The level 7 talent,
Switching Haste's duration reduced from 3 seconds to 0.5 seconds.
-The level 13 talent,
Caduceus Pulse's healing has been reduced from
600 to
300.
-Removed the level 13 talent,
Chain of the Angel.
-The level 20 talent,
Heroes Never Die! no longer grants movement speed.
-The level 20 talent,
Heroes Never Die! now grants resurrected allies a 50% healing boost.
-The level 20 talent,
Onwards to Victory! no longer grants
Valkyrie Unstoppable.
-The level 20 talent,
Onwards to Victory! now reduces the cooldown of
Valkyrie by 30 seconds.
10/26/2020:
-The level 1 talent,
Improved Biology now only grants
Spell Armor instead of
Armor.
i have an idea for one thing to change- increase basiic res charge rate when she aa heroes, and reduce res recharge rate from healing(and the related talents). it will make it harder to recharge res, which is a really strong ability on basic.
also a tip for images- use "img width=#" (instead of just img) where # is a number (48-64 are good) in order to set their size. it will look like this:
so we can see well all your nice images.
Yeah you're right. Imma fix the problems with the staff and Mass Resurrection.
Also thanks for the image tips. Imma try to fix them as well :>
My fix ideas:
Make both Resurrect and Mas Rez temporary! killing the ally returned with Resurrect after 4 seconds will leave this ability very strong (think of how much damage an assassin can output in 4 seconds), keep its flavor and make it very interesting to play with and against - think of enemies guarding dead assassins spirits so that they cant be resurrected, it also makes dying a lot less boring since you can be returned at any time to burst down nearby enemies (I also disagree with making a non-ultimate ability have a charge, but thats besides the point), maybe also increase its mana cost to something that will make you think hard about using it (80-120 mana), same goes for Guardian Angel.
Mas Rez could resurrect your team for a much longer duration maybe even up to 10 seconds, that will let your team push objectives - giving them another chance to win a teamfight.
Secondly, for the staff - damage boosting by 20% constantly is kinda scary but I guess its not TOO scary, as a fix for her healing being insanely strong I would half its healing and double its mana cost making it 130 hp for 20 mana per sec.
And lastly, the stats themselves - all heroes with mana have a 500 Mana starting mana pool, I see no reason for Mercy to be different, also, her health regen is much higher than other characters (heal regen is set by starting health - look at other heroes as an example), other than that the max health seems good but just a little FYI... she does more DPS than Butcher with 4 attacks of 50 damage per second... thats kinda insane, much higher than any other hero.
This is more than I have ever written on an essay probably, not sure why I did write it but it was fun.
I really do want a Mercy like hero in Heroes of the Storm, a mobile hero who can easily escape danger, I see that you went for a hybrid of damage or healing. But with this you can go as a secondary healer and then in teamfights you wreak havoc in the backline while still ressing anyone who needs it. She possesses a very powerful kit, and in this case, a way to power kit.
Her heal seems quite op, it’s double the healing of an Lt. Morales beam per second and for pretty no cost. (Mana regen 4.4 per sec and cost is 2 mana per sec.)
Causing the Damage boost to grant a flat 120 damage could surely make some heroes like Abathur a powerful auto attack hero. Maybe a % increase instead of flat Attack Damage would be better. (Also imagine Sgt. Hammer, what a nightmare)
Depending on the range of Guardian Angel I am a bit concerned if this is op, decent or overpowered. Especially with a combination of Flight Test and Guardian’s Observation. Because 25 Mana is not much at all. Especially for a 5 second escape/relocate.
Resurrect is almost like the Auriel ress, just available pre 10, it doesn’t sacrifice another ultimate. Although the window where you’re able to interrupt her is larger than with Auriel, but a basic ability with a 80% max hp ress is quite op. She can also quite effectively gain her ress back quickly. 5% per second healing, 20 seconds of healing a damaged ally will grant her a ress.
At level 10, Valkyrie grants Mercy 414 DPS for 7 seconds, meaning that if she faces off in a 1v1 vs an enemy with no cc, she can deal around 2.9k damage in 7 seconds. Compared to Valla if she were to pick. (Maybe reduce her damage potential and increase the Guardian Angel speed.)
Mass Rez is a good idea, but it’s just not really that optimal, it would surely bring up the same problem as she had in Overwatch before the ult was reworked into Valkyrie. Mercy waiting far away to then swoop in an ress all allies with 0 counter play except killing Mercy first. (Lower health% when ressed and a short invulnerability/armor bonus for all allied heroes ressed?)
Onto talents,
Tier 1 (Level 1)
Angelic charge, 5% to 10%. If you heal an ally for 10 seconds, you gain a resurrect charge. Meaning that even in the lvl 1 skirmishes and other early fights, she would be ressing people all the time.
Improved Biology, it seems pretty balanced tbh. Maybe a bit underpowered but idk.
Angel of Leech, it’s quite a cheap quest, 1k isn’t really much when Caduceus Staff buffs allies by a flat 120 damage. meaning that 9 auto attacks on heroes without armor would be enough to finish the quest. From any hero that can auto attack.
Tier 2 (Level 4)
Flight test, after spamming a 5 second cooldown spell 30 times make it have barely no cooldown and cost no mana. This will make her uncatchable.
Speedy Recovery, This works nicely with Angelic Descent, but I don’t know if it’s really nice to have an ally have 20% extra movespeed from lvl 4 as long as you keep your beam on them.
Angelic chill, Mercy’s attack range is quite low and she is a squishy healer if she had to go in to basic attack to apply the slow it would be quite dangerous in case the enemy can lock her down.
Transcendencey, 1k HP over 3 seconds after being revived with already 80% hp is a lot of healing.
Tier 3 (Level 7)
Guardian’s Observation, I’m getting a brightwing feeling, but her Phase Shift has a long cooldown, this can be a free 30% shield of an ally’s max hp every 1.5 seconds on both you and them.
Untouchable, This grants her the possibility to 1v1 any auto attack based hero. Zul’jin, Dead! Valla, Gutted!
Hand-Improving Staff, 1+ attack speed can be a lot on some heroes. Especially if you add 120 dmg on top of that. That alone is 120 dps alone.
Witch staff, being able to reduce an ally’s cooldowns by 5 every 2 seconds or so? is really op. Any mage/healer/any hero would love this. A bit to much. Which would make Mercy’s main focus as a healer to almost disappear a little and cause her to maybe only swap on and off the beam to make their abilities cooldown faster.
Tier 5 (Level 13)
Angelic Pulse, 3k healing to each nearby ally over 10 seconds. (12k in total to all allied heroes) That’s without the 300 health over 3 seconds and without scaling accounted for. 50 seconds cd and practically no mana cost either which would make this op.
If you picked Valkyrie with this, I see 2 possibilities. A level 13 talent being useless during the ult and kinda hurting mercy (2x mana cost) or an ally receiving double healing from her beam because of 2 bounces.
Right beside you, and now it’s time to say gg. Can soak any lane super easily, can roam, can go anywhere on the map where an ally is within seconds. + with Flight test this is insane. Imagine that your team just fought at their core, 10% hp left and they’re all dead on both teams. Time for mercy to fly in at a global range and just destroy the core.
Angelic Step, move for 20 seconds, gain a free ress.
Tier 6 (Level 16)
Super resurrect, okay so now there’s no counterplay to the ress. Because she can’t be stopped. and it’s charge always increased.
Angelic Presence, if this is if you still haven’t taken any dmg then it’s fine, but if they have to not have taken in a while, then it’s kinda worthless.
Always watching over you, heal from far away and also dash to them if an enemy dives you. But if you break the link they still get healed. A bit op.
Battle Angel, I’ts a bird! It’s a plane! No it’s a battle mercy coming in that can 1v1 anyone.
Tier 7 (Level 20)
Onwards to victory!, Now she can’t be stopped either and basic attacks now chain. The 20% movement speed bonus is already in a previous talent as well and movement speed doesn’t stack.
Heroes never die!, well now they certainly never die, 5 seconds of invulnerability and 50 health regen and 200 movespeed for 5 seconds. + you instantly gain a resurrect charge. Now this is the max level of op we can get I believe.
Angelic Biology, this talent just completely takes away the need to pick Improved Biology. It’s pretty much the same effect, just better.
Advanced medical attention, Okay soooo.. invulnerability? Forever for 10 mana per second? Ouch..
Well. you are kinda right. I actually made this concept with a bit rush so I kinda made her OP ;)
but don't worry. this concept is NOT finished. (In fact i revisit my concepts everytime i can) I will make enough adjustments to make her balanced. so don't worry. I'll rebalance her.
Yet again, thank you for your feedback and making me realize how OP I made her x)
Now I highly adjusted and balanced her to be even more effective.
Putting the changes here to see what's changed (visit each change's main section to read the full details):
Nerfed
Now i'm feeling like Jeff T^T
JK. just adjusted her x)