Mercy by uparrow

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Mercy

By: uparrow
Last Updated: Jan 12, 2017
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Mercy

Field Medic

Ranged Support
Health: Low
Health Regeneration: Average
Mana: Average
Mana Regeneration: Average
Attack Damage: Low
Attack Speed: Average

Combat Trait

1
Valkyrie Armor (D)
Trait

Cooldown: 1 second

Switch the polarity of your Caduceus Staff, removing all current bonuses and granting new bonuses to the current target.

Passive: Health and Mana Regeneration increased by 100% after leaving combat for 3 seconds.

Primary Abilities

1
Caduceus Staff: Healing (Q)
Mana: Low amount per second
Cooldown: 0.5 seconds

Tether a beam of pure light to target allied Hero, healing them for a low amount ever second as long as they remain close to you. While tethered, you cannot use Basic Attacks nor Caduceus Blaster. Reactivate on another allied Hero to switch targets or on yourself to cancel this Ability.
2
Caduceus Staff: Damage (Q)
Mana: Low amount per second
Cooldown: 0.5 seconds

Tether a beam of amplifying energy to target allied Hero, increasing all damage they eal by 10% as long as they remain close to you. While tethered, you cannot use Basic Attacks nor Caduceus Blaster. Reactivate on another allied Hero to switch targets or on yourself to cancel this Ability.
3
Caduceus Blaster (W)
Mana: Moderate
Cooldown: 8 seconds

Charge your blaster, increasing your Attack Speed and Attack Damage by 50% for 3 seconds. Basic Attacks also knock enemy Heroes hit back a short distance.
4
Guardian Angel (E)
Mana: Moderate
Cooldown: 12 seconds

Fly a short distance towards target allied Hero or Minion, gaining Unstoppable and ignoring Unit collision during the flight.

Heroic Abilities

1
Resurrect (R)
Heroic Ability

Mana: High
Cooldown: 120 seconds

Save the lives of all nearby allied Heroes that have died within the last 5 seconds, returning them to 100% of their maximum Health and Mana and granting them Immune for 1.5 seconds. While Immune, the Heroes cannot use Basic Attacks nor Abilities.
2
Group Health Plan (R)
Heroic Ability

Mana: Moderate
Cooldown: 90 seconds

Amplify your Caduceus Staff for 6 seconds, tethering up to 2 additional targets prioritizing Heroes near your current target.

Passive: Increases healing done by Caduceus Staff: Healing by 100% and increases damage bonus of Caduceus Staff: Damage by 50%.

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