Hero Description
Angelica Ziegler, known as Mercy in Overwatch (and the most played hero in the game), is a fragile single-target healer who brings anti-snowballing mechanics to a composition. Mercy can heal single targets continuously without any resource required, while also bringing the option to damage boost allies rather than heal them. To compensate, Mercy is unable to provide any damage for her team unless she puts away her Caduceus Staff and removes her ability to heal temporarily. Mercy's Resurrect ability is a charged ability that requires the player to heal, damage boost, and generate damage in order to charge the required meter to 100%. Unlike other abilities in Heroes of the Storm, Mercy's Resurrect ability charges at slightly different rates depending on the experience levels of the teams (it charges slightly slower if Mercy's team is higher in levels, and slightly faster if Mercy's team is lower in levels). Typically, charging Resurrect is comparable to charging D.Va's Self-Destruct, but better play and talent choices can alter the charge rate.
Mercy has two Heroic abilities. Her first, Valkyrie Suit, allows her to heal from a more safe distance and gives her the only AoE heal available to her. Her second ability, Heroes Never Die, is a risky channeled ability that resurrects dead allies within a small area and then teleports them and Mercy back to the Hall of Storms. Using Heroes Never Die well can be greatly helpful, while a poor use is devastating.
Strengths
Sustain
Single Target Healing
Anti-Snowballing
Movement
Lane Pushing
Weaknesses
Fragile
Poor Group Healing
Dependent on Teammate Coordination
Basic Stats
Attack Type: Ranged (Requires Pistol Equipped)
Health: 1,035 +4% p/ Lvl
Health Regen: 12.5 +4% p/ Lvl
Resource: None
Armor: 0
Attack Speed: 4.0 (Reloads for 1 second every 6 seconds of continuous fire)
Range: 6.0
Attack Damage: 54 (-5 per meter distance from target) +4% p/ Lvl
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